Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Let's say you have a skinning knife, a butchering knife, and a skull knife. When you kill something it would display those 3 options.
Instead, give us an option to only show one at a time, and let us decide the order.
So let's say the target can be butchered/skinned/skulled. If you select it as butchering priority, then it would only show the butchering option, and the rest wouldn't appear.
If it can't be butchered, it would go to the next priority which is skinning.
Would be a really nice quality of life thing that doesn't really impact anything.