Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Animal handling pets may move quicker now due to a recent patch, but spiderlings are still utterly ineffectual. If u move faster than base speed, which every player does, then they don't ever get a chance to fight.
When I'm out killing mobs, spiderlings account for 0% of my damage, and if you take into consideration that they disappear whenever u enter a new zone, then they are almost pointless to even summon. As a random example, they are even slower than the time it takes to get a ticket answered, and instead we need them to be as lightning fast as the punishments.
I've noticed that when I have a charmed rat tagging along with me, it normally attacks the enemy mob after I've already killed it because it's so slow as well.