Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I like to spend time surveying, I'm also raising some new weapon skills. And what have I noticed in Serbule, Serbule Hills, and Elitbule. Hogs. Hogs everywhere. Super-aggressive, and always lousy exp for the zone hogs coming at me from every direction. I started to feel like I was playing "Project Pork Processor" because I was killing more hogs than Oscar Meyer. I actually stopped playing for a week because I got so tired of the tedium of being attacked by hogs. Do something about the pigs! This game needs to reduce aggro ranges of mobs when you've out-levelled them by a lot, like WoW does. This would help greatly.