Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Would it be possible to hide the Do Favors and Training NPC options if the NPC has no quest or training options available to you? Much like the way Hang Out works. It would save from having to check for new quest options. Maybe it's just me, but I hate having to randomly click Do Favors all the time to make sure I haven't missed a quest from NPCs.
We may do that with Do Favors... we've gone back and forth there. It's tricky to code, because NPCs are driven by code scripts, and some of them handle favors differently. So it's not simply a UI tweak. But it's probably a good idea.
With Training we probably won't do that, because it's important for players to be able to see what the NPC eventually offers.
We may do that with Do Favors... we've gone back and forth there. It's tricky to code, because NPCs are driven by code scripts, and some of them handle favors differently. So it's not simply a UI tweak. But it's probably a good idea.
With Training we probably won't do that, because it's important for players to be able to see what the NPC eventually offers.
Ok thanks for at least entertaining the idea. For training, I was thinking once you've purchased every training option it disappearing, but I understand.