Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Player base is pretty constant, with people playing all hours of the day. Events, new areas, or new skills bring in more people, then it wanes a bit. The economy seems pretty strong with high demand for many things, especially raw materials.
Without knowing just when you last played, it's hard to compare. I took a break and came back and noticed some changes. Shamanic was much easier for instance. But I think over all the skill grind is about the same for the last couple of years.
I play as an animal full time and have no problems. The advantages easily outweigh the problems. I've done Spirit Fox with Unarmed and now Warden and working priest and necro to pair with fox, and will try unarmed and warden together. Ice Magic and Rabbit got some attention and are being tested, Cow is a major tank class, Bat is very strong, and Deer got upgrades this week. Npc's in Casino and Fae Realm all talk to animals