Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member alleryn's Avatar
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    I'm not sure this is the same sound as the pick-up-a-quest-item sound, but the rare+ quality item sound has rattled my eardrums on more than one occasion.

    Thank you for making these tweaks, Srand!

  2. #12
    Senior Member Sheawanna's Avatar
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    I personally like the Rare loot sounds . I seldom loot the corpse unless I hear it . Of course on the other hand tis for the best with changes and for those with low skills to learn skills by not making the rare loot sound so obvious

  3.   This is the last staff post in this thread.   #13
    Moderator srand's Avatar
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    Thank you, everyone, for all the lists! Not all of these will be fixed in the next update, but I've been getting tweaks in as I have time. This is subject to change, etc etc, but so far warning screens are slightly less blaring, quest dings of all types are a bit quieter, spiders don't shriek quite so loudly, and a number of the abilities you listed should be a bit more in line with the abilities around them.

    Everyone else, please chime in - what sounds really stand out to you?

  4. #14
    Junior Member ChompyNibblers's Avatar
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    The Nightmare creatures in Wintertide upper floors, particularly when there's 10+ of them on fire, you end up hearing that same sound quite a bit in that area.

  5. #15
    Senior Member Yaffy's Avatar
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    Quote Originally Posted by ChompyNibblers View Post
    The Nightmare creatures in Wintertide upper floors, particularly when there's 10+ of them on fire, you end up hearing that same sound quite a bit in that area.
    Nightmare creatures in general are VERY loud. If you pull multiple your ear drums will bust just from their attacking noise.

    Also the leveling up noise is pretty nice, but I remember that if you leveled up in multiple skills at the same time they'd all stack and you'd get an ear shattering explosion, usually from getting a bunch of bonus levels or from learning a new skill. Is that still a thing?

  6. #16
    Junior Member Enphuego's Avatar
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    Stun sounds get me going. I'm generally trying to be on top of keeping players unstunned - but there's no difference in the sounds between Corrupt Hate going off, a player getting stunned or a player performing a stun. When things get batty and there are a bunch of figments, mobs and players crowded in a single spot its impossible for me to differentiate whether the stun is happening to the mob or to the group, plus the visual effect is the same for both. I'd like some way to distinguish the two (maybe there is I just don't see it in the UI)



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