Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member adrikthorsen's Avatar
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    More Throwing Skills, Under More Varied Skills

    Throwing knives are cool for knife fighters, but general advice on them is 'mentalism costs a lot less and does more damage'
    Now, I'm not going to jump in on the balance debate on that end, I'd like to see the outcome but I think it's cool that knife fighters get a throwing skill period - gives people access to a ranged attack for their chosen weapon skill. Which is awesome! I'd recommend more!

    Shuriken for Unarmed!


    Throwing Hammers for umm Hammer?


    Javelins for Sword - I hesitate to put this here but there is no spear skill(or I'd say put it there) and I think it fits here better than with Staff so... yeah

  2. #2
    Junior Member adrikthorsen's Avatar
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    Also... could we get those as sub-skills(and make knife throwing a sub-skill of knife fighting while we're at it...)?

  3. #3
    Senior Member Aionlasting's Avatar
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    All reasonable suggestions. We also lack two handed skills but.. this is difficult to implement given Project Gorgon's combat system and skill system.



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