An overly long list of my useless feedback to torture your eyes.
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I hope the new UI will address quite a few of the things on your list. I also thought I read a post by Citan a while back talking about plans to adjust the spawn rate of mobs to match the number of people in the area, but I can't seem to find it now, so I don't know if I was hallucinating...
I don't have anything particularly useful to add, just wanted to say that I think your suggestions are good. My main disagreement would be on the appeal of the cold mechanic which I'm still undecided on.
You weren't hallucinating. There was at least one board post or blog update where he wrote about working on a new zone and he mentioned doing this because the zone was so large he couldn't keep it filled with mobs all the time. He may have been talking about Gazluk.