Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Creon's Avatar
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    Easier method of Looting

    Hi,
    I think we all know how frustrating it can be to loot with the hit box being all over the place, specially if other members of your party is on top of the mob.
    Now, I know about the cons of automating aspects of gameplay - so why not add a shortcut key to open monsters ? Like the key E would open corpses but not necessirely loot them.

  2. #2
    Senior Member Yaffy's Avatar
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    There are two hotkeys that you can set that make looting stuff in general a ton easier.

    The first is "Select next Non-Combatant", this targets intractables and corpses, so it saves a ton of trouble when going through a huge pile.
    The second is "Use selected", which as expected tells your character to use/loot whatever you have selected. They'll even walk up to the object to use it too.

    Combined this makes it way easier to loot corpses, especially when you're got a big party or tons of bodies to go through. It's also great for just harvesting stuff in general. I even put my hotkeys on z and x respectively so I can press them in succession really fast.

  3. #3
    Junior Member adrikthorsen's Avatar
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    Quote Originally Posted by Yaffy View Post
    There are two hotkeys that you can set that make looting stuff in general a ton easier.

    The first is "Select next Non-Combatant", this targets intractables and corpses, so it saves a ton of trouble when going through a huge pile.
    The second is "Use selected", which as expected tells your character to use/loot whatever you have selected. They'll even walk up to the object to use it too.

    Combined this makes it way easier to loot corpses, especially when you're got a big party or tons of bodies to go through. It's also great for just harvesting stuff in general. I even put my hotkeys on z and x respectively so I can press them in succession really fast.
    Not sure if there's a default key assigned for "Select next Non-Combatant", but there is a default key for "Use selected"(that key is "U" btw) and i've frequently had it auto target the closest thing to me when just spam pressing U key.

  4. #4
    Junior Member ramonsantana's Avatar
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    Would love and Aoe loot, open all corpses of the same type and go through loot list!

  5. #5
    Junior Member Grief's Avatar
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    Quote Originally Posted by ramonsantana View Post
    Would love and Aoe loot, open all corpses of the same type and go through loot list!
    Fully support, this is an essential quality of life feature.

    While the tab-targeting loot system is helpful and makes sorting through bodies easier, the ultimate goal should be to implement a feature such as "loot all" where it would consolidate all viable corpses within a radius and show a list of available loot.

  6. #6
    Junior Member shauma's Avatar
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    I find the biggest looting issue is when someone has dumped 30 items in a pile, and you stumble across it in the middle of nowhere and think "oooh, what do we have here", and you have trouble selecting any one item.

  7. #7
    Senior Member Mikhaila's Avatar
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    Quote Originally Posted by shauma View Post
    I find the biggest looting issue is when someone has dumped 30 items in a pile, and you stumble across it in the middle of nowhere and think "oooh, what do we have here", and you have trouble selecting any one item.
    With limited space you are worried about looking through 30 trash items?

  8. #8
    Senior Member Mikhaila's Avatar
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    Quote Originally Posted by Grief View Post
    Fully support, this is an essential quality of life feature.

    While the tab-targeting loot system is helpful and makes sorting through bodies easier, the ultimate goal should be to implement a feature such as "loot all" where it would consolidate all viable corpses within a radius and show a list of available loot.
    Pretty complex when put into practice. Part of looting is making choices: skinning vs butchering, extracting a skill, doing an autopsy, bury or eat?
    Complicated more by looting rules in groups, elites, locked mobs, etc.

  9. #9
    Junior Member Grief's Avatar
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    Quote Originally Posted by Mikhaila View Post
    Pretty complex when put into practice.
    This system would only seem complex if you consider the loot UI as it currently exists. A quality of life change like this would require fundamental changes but would result in a fluid and friendly system to streamline a core game mechanic.

    This feature is only intended to lessen the amount of clicks that you experience when encountering a pile of corpses.

    The current loot screen:



    I propose an example of what the loot system could look like:



    • Corpse loot distance could be adjusted at the discretion of the developers. The distance isn't really what matters, this feature is simply intended to lessen the frustration of looting corpse piles.
    • This is just an example of what the system could look like, I would be interested in hearing feedback or other opinions on what could be done to further improve the looting UI.





    Quote Originally Posted by Mikhaila View Post
    Part of looting is making choices: skinning vs butchering, extracting a skull, doing an autopsy, bury or eat?
    It is fair to say that there are many choices to be made, however, any individual who is farming a specific enemy already has a plan in motion. As you're fighting an enemy you already know whether you're going to be skinning, butchering, or extracting the skull - based on the skill you are training or your playstyle.



    Quote Originally Posted by Mikhaila View Post
    Complicated more by looting rules in groups, elites, locked mobs, etc.
    • Elites and bosses have instanced loot and this would not interact with them at all; therefore a system like this would not complicate any feature of the current system.
    • Locked enemies are pretty self explanatory; locked corpses would not appear in your "loot all" screen.

    In game alias: Nymandil


  10. #10
    Senior Member Mbaums's Avatar
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    I find looting a major PITA even with the hotkeys, but the hotkeys really do help.

    My quality of life dream for abilities is a "loot area" side bar skill that requires such and such teleportation level or something. The caster may forfeit autopsy, skinning, extracting skulls etc, but being able to loot quickly is worth it!



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