Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Mjytresz's Avatar
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    Is There a Doctor in the House?

    Just a small suggestion that I think may help the overall community:

    Create an NPC "Doctor" - perhaps in the Casino - that can cure broken bones. This will happen either as a fee per broken bone or as a cure-all. Either way, in order to make sure players still rely on one another, I would suggest some kind of cast debuff that dramatically reduces total attack power for some time (I imagine an hour or so).

    There's nothing truly wrong with the current system, and it does help the community, but at least for me, I become hesitant to cure someone when they have a large number of broken bones. It's not just about the resources but also the time taken to cure the player.

    Honestly, it's not a big deal either way, but I figured I'd share this, seeing as two out of the four daily dungeons contain ogres.

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    Senior Member poulter's Avatar
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    There are tactics available to minimise the number of broken bones received, but most people don't use them anymore.

    Used to be, if you got > 4 broken bones /group run then you needed to change tactics.

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    Junior Member Lyesea's Avatar
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    Aye, I grouped with a rage managment build in a daily with lots of ogres and we ended with 0-2 broken bones each

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    Junior Member Mjytresz's Avatar
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    Having tactics is a very good point. I think it changed when the dailies were introduced, because people usually rush through them as quickly as possible and don't take rage into account.

    I suppose it mostly happens with groups that are thrown together at a moment's notice.

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    Junior Member Lyesea's Avatar
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    That's kinda the trade off, pick up group where most are running fire is gonna be maybe a quick run but a long downtime.

    Trade offs are an important thing in this game so I would not want to see a doctor npc, maybe a lower level first aid recipie for mending broken bones altho there is a lvl 40 one iirc.

  6. #6
    Senior Member Ranperre's Avatar
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    I'd be ok with this if they made it prohibitively expensive. Like 500 per or 5000 for a full clean. I've always felt like broken bones were a good way to effectively say "stop being a moron and level first aid". I'm not sure about everyone else, but I hadn't done first aid nor armor patching 'til broken bones.

  7. #7
    Senior Member Mikhaila's Avatar
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    Quote Originally Posted by Ranperre View Post
    I'd be ok with this if they made it prohibitively expensive. Like 500 per or 5000 for a full clean. I've always felt like broken bones were a good way to effectively say "stop being a moron and level first aid". I'm not sure about everyone else, but I hadn't done first aid nor armor patching 'til broken bones.
    This. There already is a way to cure all your broken bones, but many people skip working on armor patching, first aid, and many other things. And you have the tundra lichen version that is actually learned in the yeti caves, where one of the dailies takes place.

    If healing broken bones is taking away from a players time, don't heal them. It's not an obligation. It may even start getting you messages "Hey bro, got 16 broken bones. Mind healing? I'm in serb". If it's convenient and you want to do it, by all means, help folks out. If you don't want to, just don't, and don't feel guilty. Someone else will help, or maybe that guy who pisses off ogres will learn to duck better or learn to set his own fractures.

  8. #8
    Junior Member Mjytresz's Avatar
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    Quote Originally Posted by Mikhaila View Post
    This. There already is a way to cure all your broken bones, but many people skip working on armor patching, first aid, and many other things. And you have the tundra lichen version that is actually learned in the yeti caves, where one of the dailies takes place.

    If healing broken bones is taking away from a players time, don't heal them. It's not an obligation. It may even start getting you messages "Hey bro, got 16 broken bones. Mind healing? I'm in serb". If it's convenient and you want to do it, by all means, help folks out. If you don't want to, just don't, and don't feel guilty. Someone else will help, or maybe that guy who pisses off ogres will learn to duck better or learn to set his own fractures.
    You make a lot of good points. After thinking about it, I suppose the thing that bothers me is that, if no one heals them, they may think there's no community in the game and that'll cause backlash in the long run.

    But it really is the obligation of the player who has the broken bones, and I totally get where you're coming from. I remember getting a ton of broken bones in WN and being unable to heal. I realized that I needed to up my First Aid, and although someone did end up healing me, I quickly raised FA to 50 and also unlocked Moss Bone Repair.

    In hindsight, I suppose we don't need a doctor NPC. Now if we can just drown in those washtubs with the command "/nap", and get new death xp for it, I'll be set.

  9. #9
    Senior Member Mikhaila's Avatar
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    If someone has been playing PG long enough to be doing dailies and getting broken bones, they know about the community. If they can't find a heal, they shouldn't think "horrible community", they should think "What am I doing wrong? how do it fix this".

  10. #10
    Junior Member Ransel's Avatar
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    Quote Originally Posted by Mikhaila View Post
    If someone has been playing PG long enough to be doing dailies and getting broken bones, they know about the community. If they can't find a heal, they shouldn't think "horrible community", they should think "What am I doing wrong? how do it fix this".
    I don't think a bone healing npc or mechanism of some sort is necessarily needed right now.

    But, when the game is eventually released at some point, a healer npc might help the influx of players with broken bones that would surely follow.

    Maybe make it a hangout of some sort? Talk to the npc then you have to be logged out for bones to heal?



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