Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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  1. #1
    Senior Member Mikhaila's Avatar
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    Jan 2018
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    Different types of evasion?

    There are several mods or pieces of gear giving evasion. Looking for some clarification on what they do.

    ranged evasion: anything shot at you and ranged spells?

    melee evasion: melee attacks and what else counts?

    burst evasion: aoe attacks?

    I've heard that a lot of rage attacks from animals count as bursts. Does melee protection negate a bear's rage attack? Or is that what burst evasion is?

  2. #2
    Senior Member Niph's Avatar
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    Dec 2016
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    You got it right: ranged evasion evades ranged attacks, melee evasion melee attacks and burst evasion burst attacks.

    Usually, if a mob attack is ranged or burst it'll be in the attack's name or description. For example, Acid Spiders do "Ranged Acid Damage", "Acid Damage" and "Burst Acid Damage".

  3. #3
    Junior Member Lyesea's Avatar
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    May 2020
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    That makes more sense I thought burst was magic. Blur cut is suddenly alot better

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