Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Results 1 to 10 of 10
  1. #1
    Junior Member Tannin's Avatar
    Join Date
    Jan 2017
    Posts
    26
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Gorgon Explorer v3 - Major Update

    Hi all,

    I'm really excited to release the latest update to Gorgon Explorer! This update has a lot to it and warrants a major version release, so please bear with me for this long post. I also want to give a huge "thank you" to all who have given feedback and support, and extra special thanks to Cyder for helping me test the latest version!

    The new site can be found at the same url you are used to: www.gorgonexplorer.com

    Changelog

    Migration to SQL Database

    (This is a boring techy thing, skip to the next one if you don't like this stuff)

    Previously, Gorgon Explorer was using flat file JSON storage on AWS for storing data that had to persist - mostly builds. Data was shuffled back and forth using a quick Node.js backend. This led to the slightly awkward (both to use and maintain) system of saving builds, getting a build id, and then entering that build id to retrieve the data again. I'm very pleased to say that the entire backend has been rewritten in C# and the data saving/storage migrated to a SQL database. This is a much stronger framework for Gorgon Explorer data to stand on, and has paved the way for the updates in this patch and for the future.

    Layout Changes

    The first thing you'll actually SEE is that the layout has been changed. The UI was overhauled for a few reasons: partly to support this new round of updates, partly to better support future updates, and partly because I just thought it could look nicer and more usable. All major functionality is still there, it's just been moved to a collapsible sidebar. The top nav is now for logging in, registering, or going to your profile. I also committed to a full dark theme instead of the weird half dark/half light thing it was doing before.

    User Profiles

    What? Your profile? Yes, that's a thing now. There are now user accounts and profiles! All you need to register is a unique username and a password. Your username will be displayed to other players on your public builds. Please choose one that is recognizable as you and relatively inoffensive. You do NOT need to provide an email, but if you ever forget your password, your email is the best way for me to confirm your identity to reset it for you, so there is the option to provide one. Furthermore, you will not NEED an account to use Gorgon Explorer, the option is just there for people who want to take advantage of a number of features that require users having a unique and persistent identity.

    Sidenote: Security

    Since I was implementing a system of registering/logging in/etc, I had to beef up the security a bit. So, the site is now SSL-enabled and served over HTTPS, which encrypts the traffic between you and the web server. This means a malicious person can't just freely look at whatever you're sending over the network (for example, your password when you log in).

    Passwords are NEVER stored in plaintext at any time. A unique cryptographic salt is generated for each user, and passwords hashed using Microsoft's implementation of Pbkdf2. Neither I nor anybody else will EVER see them.

    Finally, the database and web server are hosted behind a firewall with rules in place to prevent access from unauthorized IP addresses.

    If you elect to provide your email it will never be accessible to any third parties. It will only be used to contact you about the status of your account in the event that you lose your password or something like that.

    Fairy Magic and Shamanic Infusion

    Fairy magic has finally been added to the build planner. You will also see mentalism mods and abilities if you select fairy magic. Shamanic Infusion has also been added, in a similar fashion to Generic and Endurance mods.

    Build Planner

    The build planner, everybody's favorite part of Gorgon Explorer, right? The UI has been significantly overhauled here. For one, you'll see that the main screen is now split into two tabs - "Choose Mods" and "Manage Build". The skills/ability hotbars have been moved up top so they are visible regardless of which tab you're in, and "Choose Mods" pretty much retains all the same functionality as before.

    Manage Build is where you will now go to save, load, and otherwise manage your build. You can also view it here in a more compact format, and mark certain mods as "complete", "reroll", or "augment", to indicate that a mod is already present on your armor, that you intend to reroll it in the future, or that you intend to augment that mod. You can also print your build from here.

    Saving Builds

    Saving builds now saves to one persistent build and does not generate new builds every time you save. A "Save as Copy" option has been added in case you actually do want to copy your current build to a new one (like a "Save as..."). When saving, you will be able to name your build and add a description. If you are logged in, you can also mark builds as "Private" (only you can view it) or "Public" (other users can view it). Don't worry, other users won't be able to CHANGE it - only view it. Only you can overwrite your build by saving - all other users can only make copies. Anonymous users can only create public builds and make copies. If you are logged in, you can go to your profile to see all the builds you've saved, with their names and descriptions, to easily navigate back to them. If you are not logged in, you can still use a link to get back to it or share with others.

    Loading Builds

    "Loading builds" as it was isn't a thing anymore. Now, your build is located at a particular url based on the id - for example gorgonexplorer.com/build-planner/1 will go to the build with the id "1". As long as your build is public, you will be able to share your build by simply sharing the same url you use to view/modify it. Don't worry, everything is locked down so only you can edit your builds, and only public ones are visible to others.

    Importing Legacy Builds


    This new system means all the old build data lives in one place, and all the new build data will live in another. I figured people wouldn't want to lose their builds, so I've added a legacy import function - simply click the "Import Legacy Build" button and enter your old build id to repopulate the mods and abilities like usual. You will then be given the opportunity to add a name, description, and make it private or public. Then, click "Save Build" to save it in the new format. Once this is done, you can follow the process above to see or edit it again.

    THIS LEGACY IMPORT FEATURE WILL NOT STICK AROUND FOREVER. I would really like to retire the old system entirely, and will likely remove this feature in a future update.


    Bugfixes


    On top of all the new stuff, old stuff has been fixed.

    • Fixed issue where mods with similar names would get mixed up - for example, mods for the Unarmed skill "Claw Barrage" would appear on the Lycan "Claw" ability
    • Mods with more than 10 tiers were becoming ordered incorrectly in the Mods view. This has been fixed.
    • Other stuff I honestly don't remember anymore! Please send a contact form through the site or an email to admin@gorgonexplorer.com to report any new or old bugs you find!
    Last edited by Tannin; 07-19-2020 at 04:46 PM.

  2. #2
    Junior Member Okeephe's Avatar
    Join Date
    May 2019
    Posts
    27
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Not to be nitpicky, but the fireball spells in the explorer are not the same as in game.

    There are flareballs, warmthballs that are not listed correctly, and some are missing in GE. The flare balls are missing, and only 1 warmthball is all by itself.

    Now it looks like they are not listed correctly in-game, either, so you may already know this.

  3. #3
    Senior Member Mbaums's Avatar
    Join Date
    Feb 2017
    Posts
    180
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    In game it takes the name of the first one in the series. So, they all fall under warmth ball. If you learn some of those halloween amulet attacks at rank 3 before rank 1, the grouping reads as rank 3, its weird.

  4.   This is the last staff post in this thread.   #4
    Administrator Silvonis's Avatar
    Join Date
    Feb 2016
    Posts
    381
    Blog Entries
    5
    Mentioned
    21 Post(s)
    Tagged
    3 Thread(s)
    Nice Work!

  5. #5
    Junior Member Tandiril's Avatar
    Join Date
    Nov 2017
    Posts
    21
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Awesome, and it works for me in Firefox again, nicely done!

  6. #6
    Senior Member Ranperre's Avatar
    Join Date
    Sep 2018
    Posts
    116
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks, your work on this is invaluable.

  7. #7
    Member Henrycc265's Avatar
    Join Date
    Mar 2020
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Should have just implemented Apple ID sign in for maximum security

  8. #8
    Junior Member Tannin's Avatar
    Join Date
    Jan 2017
    Posts
    26
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Hey guys, thanks for the feedback over the last couple weeks. I've made some updates!

    Ability Window

    • Added a search to the ability window to make it easier to find specific abilities
    • Overhauled drag/drop system. Dragging abilities should "feel" a bit better now. You can also now change an ability's position on its hotbar without having to drag them from the window all over again
    • Fixed issues where ability information overlay would flicker/interfere with dragging
    • Touch enabled dragging so it will work on touchscreens and mobile devices, which leads me to...


    Mobile Update

    • Gorgon Explorer is now usable on mobile/small resolution devices! I'm excited about this because it's something people have been asking for for years. It might not be perfect just yet but it should function a lot better on smaller devices than it did before (which was not at all)
    • Various fixes to drag/drop and hover functionalities to enable touch interaction
    • On small screens, the sidebar will collapse automatically. If your screen is sufficiently small, the expand functionality will be disabled entirely. Added labels to the icons on the collapsed version to make it easier to use.
    • On small screens, certain columns will automatically be hidden from table views. For example, prefix and suffix will be hidden on the mods table. You can re-enable these like usual, but be aware that it's a lot of columns to fit in a small space and may be hard to read
    • A lot of tweaks to the build planner to make it usable on smaller screens


    As always bug reports and feedback are appreciated

  9. #9
    Junior Member Wise's Avatar
    Join Date
    Aug 2020
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi Tannin!

    Very cool website. Kudos to you!

    I just wanted to mention that when you navigate to the Build Planner page the website is no longer considered secure because it is using images linked by http instead of https. This might be a tough one to fix though, as it looks like the cdn you're linking to isn't secure.

  10. #10
    Junior Member Tannin's Avatar
    Join Date
    Jan 2017
    Posts
    26
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Hi Wise, thank you!

    Unfortunately, the PG CDN is served over HTTP, which I have no control over. I could fix it by downloading the images instead of linking to them directly (which I should probably do anyway, and will do one of these days)



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •