Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This is mainly a question for the developers, but I'd also like to hear others' opinions on this.
Is there any plan to make Fletching significantly less painful and time-consuming? At this point, it's way too much, especially with the other, related crafting skills. Archery is the only combat style that requires such an intensive, secondary time investment. It's just not fun. It's work. In an ideal setting, you could buy player-crafted arrows if you didn't want to make them yourself. Unfortunately, there's not enough player crafters and enough of an economy to make that reliable. Maybe make it so you can buy adequate arrows of all rank from an NPC, and just have them be inferior in quality to player-made arrows?
I always play archers in MMOs when I can, but at this point, the grind is just preventing me from playing Gorgon at all.