Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Junior Member Banos's Avatar
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    Post Rowen Trading Presents: Day of (Forever) Rest!

    When: June 21st, 2-4 pm server (Eastern) time.
    Where: PvP Dungeon in Serbule.

    On June 21st, we will be holding a Dying XP event!

    We plan to provide everyone with some unique PvP death and thus free dying experience! The goal is simply to come hungry for death (literally, to help us kill you and laugh about it).

    For those interested in meeting serial killers in-game, please read the following instruction.

    Rules:
    1. Come hungry if possible and NAKED (Some people like to play with corpses, less work this way…). NO ARMOR ALLOWED.
    2. Equip at least 1 music/dance skill and a weak base attack to be killed by a damaged shield, preferably 2 would be better when no damage shield is involved.
    3. Items to lower your health will be provided a few iocaine practice dose and items as their basic price, through dispensers and item vendors at the beginning of the dungeon.
    4. You will have to stand in line to be killed, no cutting or you will not be targeted. Some lines may move slowly depending on the type of death.
    5. We will not target people with more than 120 Health Points. It is up to you to reduce that number by any means necessary (here’s is a list to remind you how).
      • Iocaine Practise dose -50 Max HP
      • Ink -30 HP
      • Fuel Oil -100 HP
    6. There will be 2 rotations (with at least 2 types of death per killer), the deaths provided will change every 30 minutes: meaning the event will be rot A, rot B, rot A, rot B. The goal is to offer the maximum death possible and we are sorry if you end up missing some.

    Any infraction to these rules will result in killers to ignore you and target someone else.
    Please use your pins on your map to help you navigate this treacherous dungeon.

    * This post will be edited to provide a list of death and a map for your leisure in experiencing excruciating deaths (more than 50 uniques death). *
    Last edited by Banos; 06-14-2020 at 07:15 AM.



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