Question About Survival-Utility and Sidebar Placement
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Question About Survival-Utility and Sidebar Placement
Is there any pattern to which skills can go on the sidebar? I was thinking that the Survival-Utility skills were the ones that were allowed to be placed there, but not all of them can. Flesh to Fuel can be placed on the sidebar, but Look At My Hammer cannot.
I was not sure if this was intended or a bug. No one in game seemed to know, so I thought I would ask here.
Can anyone explain which skills are intended to be allowed to go on the sidebar? Is it just whichever ones the developers specifically designate? Or is there a pattern and Look At My Hammer got missed?
If you read each spell, it will say if it can be on the side bar, if it doesnt mention it, then it cant. Most of the ones that can go on the sidebar are in the list when right clicking sidebar and picking special abilities.