Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #51
    Senior Member Mikhaila's Avatar
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    To play devils advocate, I'd argue a few points from a different view.

    1. Yeah, it is harder to argue with older players. Partly because many folks have a lot of experience with the game and with these points. not the first time they've come up. Worth talking about, but you won't find everyone agreeing.

    2. Part of the mechanics driving the game are exactly the things you think are bad. How favor drives money and access. How storage affects everything. The need for more vendors. The need to interact with players to get more done.

    3. Inventory and Fame can be rough at any level It's one of the things that keeps people doing stuff. I just came back a few weeks ago. I'm running around like crazy to get the storage set up in the casino because I need more room for tradeskills.

    4. The game isn't finished, and 2 people is reality. The game may take a decade to complete. At the same time, it's very playable. There are some other games I've looked forward to in the past couple of years that have millions to spend and dozens of programmers....and are dead and will never be played. Looking at the landscape of failed MMORPG's , I'm satisfied with what two people are doing.

    5. Animal forms weren't even supposed to be a thing. We just pushed for the devs to make the fun curses into permanent ways to play. They were not designed to make them playable, although they get better over time. Animals and Fairies aren't intended to be easy for new people.

    ymmv

  2. #52
    Member Murk's Avatar
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    Quote Originally Posted by Worm View Post
    I figure this is my biggest problem with the game so I might as well mention it. Just the game as a whole is generally oppressive and pushes back too much against the player. It's fine for a bit but as you progress certain things start to just smack you in the face.

    Favor

    Favor isn't so bad when you start but eventually you get nothing from NPCs until you raise favor. All storage in Rahu is locked behind favor, most training seems to be locked behind favor as well. It's just so tiring to keep facing this mechanic. It's a novel idea that quickly just is turned into more linear grind and wikipedia visits. This of course feeds into your need to hoard items so you can more quickly raise favor.
    Hello Folks. I've been out of the game for quite a while now. I went back to play AC. I came back in today to have a look around, and then I saw this item on favor. I would just like to say that I found leveling up favor quite boring, and to be fair I couldn't face doing it.

    - But to be clear. I think the concept of favor is good. I don't have a problem with it. It's just that I can't face giving 100(x,y or z) to NPC A. It's not for me. However. The hang-outs are good, and in fact, being a slow as it goes sort of player, I don't mind waiting for things sometimes.

    If only there were some other ways to get favor then I think it might make things more interesting. I understand the tie in with improving your skills, but well I've said what I needed to.

    On a related note I found leveling Leatherworking had the same feeling, but it's isn't something you have to do.

  3. #53
    Junior Member Lyesea's Avatar
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    More hang out, more quests, and maybe implementing a deeper small talk system where dialogue choices can raise/lower favor as well as an opportunity for world lore expository, a la romance games. I also liked the quests that explore the relationships between the NPCs in the world.
    Last edited by Lyesea; 08-08-2020 at 01:55 PM.

  4. #54
    Senior Member Mikhaila's Avatar
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    Quote Originally Posted by Murk View Post
    On a related note I found leveling Leather working had the same feeling, but it's isn't something you have to do.
    Leveling leather working should be a bit tough, as currently it lets you make your own set of end game armor, and has the easiest materials to gather by just killing stuff. But, it really isn't that tough. By the time i got my two skills from 70 to 80 I had already easily finished leatherworking.

    As to favor, sure, it would be wonderful if the Devs hired a couple of more people to go through all the NPC's and added more stories and quests. And everyone would like more hang outs so you just earned favor while asleep. But seriously, while it would be nice, it falls under "wish list". The devs are working on game mechanics, new dungeons, new areas, expanding to level 90 and then 100, giving us more content. Those are the important things.

    When that's all done, they will work on fixing small bugs, polishing the game, better graphics, optimization and getting it ready for release. Very important work.

    After that, sure, it would be nice to revisit npc's, stories, hangouts etc. But these are really low on the totem pole.

  5. #55
    Junior Member mogamir's Avatar
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    I will give my opinion in this thread instead of making a new one.

    I think that gatekeeping skill level with currency is a bad design. I've been playing for a few months now and my fun in this game is to dive in dungeons. I really like to spend my time exploring and killing mobs on a dungeon and my plan is to finish them all.

    Found myself now capped at lvl 60 without enough money to buy my skills even though I saved every dime from 50-60, didn't even buy skill from 50's. I only care for my 2 combat skills and pathology, but I need arround 300k to keep progressing. In my opinion it makes no sense that I should farm something, like surveying, in order to keep doing things I have fun with.

    Assuming that those gates are a tool to dry money from the economy, my suggestion without changing the system would be remove lvl cap skills and raise the price of individuals skills. This way I can still do things I like, feel my character progressing (HP and MP will raise) and my currency will be used if I need more damage.

  6. #56
    Senior Member Mikhaila's Avatar
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    In reply to Mogamir:

    I think the money needed to get over skillcaps isn't so simple as taking money out of the system. I think they also function to push people to do different things to make money. While you and others might want to just run some dungeons and advance only in combat skills, ultimately if that is easy to do, then the game suffers overall. Part of the problem with many MMO's is too easy of a rush to max level. And part of the success of early mmo's like EQ, was the long time it took to get to max level. PG doesn't really have an endgame. You aren't missing out on a huge amount of raid content by not being level 80. So a system focused on pushing players into a longer game may be the objective. It may not work for some people, but may be better overall.

    It can be hard though, if only playing part of the game. But there are some very good ways to raise money.
    -Are you skinning and butchering mobs? I'm starting to level priest today. I already accumulated 20k in skins killing wolves in kur, and priest isn't up to 30 yet. Stomaches from killing dinos in Elt bring in a ton just from the stomaches. 1000 each, up to 1500. and easy to sell.
    -Learn transmutation, now you can run dungeons much easier. When you get to GK, the loot really piles up and you'll lose 2/3 of it if you don't have transmutation.
    -If you start skinning, fill work orders for trophy hides.
    -Milk the cows and sell the milk. Always work orders up in serbule. Bottles cost 50, milk sells for 200.
    -Run the dailies and make 10-20k a day for an hours work, and it's running dungeons which you like.

    lots of ways to make that 300k and start saving for unlocks at 80.



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