Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
This is not the warlocks from other mmo's you may be familiar with. I thought alot about and is 100% original.
You are a shapeshifter, but not a permanent one.
You have 3 form slots, which you get from absorbing a monsters soul. The souls you take affects the bonuses you get when shapeshifted. Cat more dmg, or bear more armor, that kind of thing.
In your human form you have 3 combat abilities only. Those are to shapeshift into one of the 3 forms ( each form lasting 30 seconds) and each form has a 90 sec cooldown. The class plays by jumping from shapeshifting form to shapeshifting form.
The 3 forms are (animal-melee/tank/dps) (elemental- caster/aoe) (ghost- summon 2 lingering spirits that spawn instantly when you transform, that dissapear when your form time ends)(the abilities it has would be lifesteal type attacks in melee range)
The treasure effects that you enchant to gear would affect all 3 forms, but the same type of ability for each, like core/basic attack/niceattack/epicattack
I imagine it would be very difficult to play and learn, but no doubt far different than anything else.
--If you implement it or something like it, I relinquish all credit!--
Idea is interesting. Forums are as active as 10% of the active player base... hows that? So ... pretty slow.
I post less when I'm not feeling hype for the game... when I get bored of it... then I come back, usually with patches, in cycles.... don't take it personally man.