Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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  1. #1
    Junior Member Roccandil's Avatar
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    Thoughts on endgame

    In most RPGs (MMO or otherwise) I've ever played, very little happens to change the world unless the player triggers it, thus emphasizing the importance of the player. That tends to reduce immersion and leave endgame as the traditional cycle of getting better gear so you can kill a bigger monster.

    In fact, I can only think of one RPG-like game that broke this mold: Space Rangers. In that game, the galaxy was being overrun by Dominators. You were a single ship captain tasked to resist them wherever possible. Progression worked like a traditional RPG in that you did quests, killed enemies, got exp, earned credits, bought bigger ships and prototype weapons, and even looted Dominator weapons.

    The difference was that the war went on no matter what you did. You weren't the only space ranger in the galaxy, and the Dominators were constantly launching attacks on free sectors. You could be farming credits in one sector, while watching distant sectors fall. You constantly had to decide if you would join the fight to push back the Dominators, or keep levelling. Progression was only a means to an end, not the end itself.

    I'd love to see something like that in Project Gorgon!

  2. #2
    Senior Member alleryn's Avatar
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    Quote Originally Posted by Roccandil View Post
    In fact, I can only think of one RPG-like game that broke this mold
    There are other examples. One off the top of my head is Spiderweb's Exile 3 (now known as Avernum 3). I recall at least one city full of npcs that was turned to ruins after 100 or so game days regardless of your actions.

  3. #3
    Junior Member Henrycc265's Avatar
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    None of your suggestion will work
    I think the practical way is to just copy Everquest ? 80% of people playing project gorgon are because of that game

    They should have at least release one end game zone like Cazic Thule ,and throw in a rare spawn raid boss like that
    a zone that combines both grouping & raiding
    Why is no one able to do this nowadays ? I really miss the good old times in eq

    Race: Cazic-Thule
    Class: Shadow Knight
    Level: 63+
    Zone: Plane of Fear
    Location: Wanders (NE)
    Respawn Time: 7 Days (+/- 8 Hours Variance)
    AC: ?
    HP: >271k (?)
    Damage per hit: ? - 600
    Attacks per round: 2 (?)
    Avatar Power (100 DD + knockback + single top slot dispel)
    Avatar Snare (AE Snare)
    Panic (Random target, single target fear)
    Cazic Touch (30 sec refresh)
    Zone-wide Assist Agro

  4. #4
    Senior Member Sheawanna's Avatar
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    The good ole day Yes EQ was one . there are others ..

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