Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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  1. #1
    Junior Member Henrycc265's Avatar
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    Mar 2020
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    Dungeon Design & secret passage & should enlarge mob chase range

    first , the mob should chase you to death and attack anyone else around you after you are dead , just like in Everquest , the best and thrilling gaming experience ( modern MMO mob would chase u like 5 meters then turn invincible out of a sudden and running back to their spawn point and stand like a retard )

    in Everquest
    Many of the monsters will jump off of the train and attack people that they pass by, but even worse is what happens when the person that all the monsters are chasing either zones or dies, and that is that the entire train walks back down to its level again. Along the way, they will attack anyone within their frenzy radius (which is almost the whole dungeon, it is so small). The trains are also more deadly because, if you are fleeing them, you have to somehow try and open locked doors from your inventory screen while being slammed.

    second,i love gorgon but the dungeon really are no match comparing with Everquest , that kind of experience just kinda scar in your brain , this game's dungeon design need an overhaul .. after 15 years you still think how can they achieve and have able to design something like that ?

    I am sure most of the gorgon players would like to have a zone like The Estate of Unrest or befallen in this game

    I understand that this is a small dev team and for time's sake I hope you can just copy and paste the zone design into project gorgon according to the floor plan if designing and build a great dungeon from the ground up like that is too hard for this team

    the estate of unrest is crazy ..
    A fake library on the wall on the first floor is the door to descend into the bowels of Unrest and camp the dreaded basement. Many stronger mobs await you in this gruesome area. Torture props and blood everywhere are the standard decoration for this camp.

    . There is even fake lava in one hall to trick players into trying to go around it where they'll fall into a trap.

    Last edited by Henrycc265; 03-19-2020 at 05:38 AM.

  2. #2
    Senior Member Daguin's Avatar
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    I'm sure you mean well, but you really can't compare everything in one game to another (in this case Everquest).

    Different game, different design decisions.

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