Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Results 1 to 5 of 5
  1. #1
    Senior Member Glythe's Avatar
    Join Date
    Jan 2020
    Posts
    125
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Points
    502 (0 Banked)

    Can we talk about crossbows?

    Using a crossbow means you will not have 6 mods (eventually 7) that contribute to your primary class. When I tell people that is how crossbows work most will immediately decide right then to never use one. I would like to see some xbow reform in the game (eventually).

    Proposal:

    1. Crossbows have the potential to roll mods like every other piece of gear (that is to say you get a crossbow and it has stats for priest/mentalism and no % dmg crossbow mods).

    2. Gear that is not a crossbow offhand will never be generated with crossbow skills. (no more gear in the offhand slot with Xbow skills unless it is an Xbow).

    3. Would it be possible to have some of the crossbow special effects be applied like the new shield wax coating to prevent the need for mod slots? Maybe some of the effects for xbow damage could be applied with special coating on the arrows as well.



    My opinion is that crossbows are a backwards design element. Their implementation made the game much worse for a number of people; this is directly a result of many offhand items even being a crossbow as well as items not being a crossbow randomly rolling xbow skills.

    Maybe my opinion is wrong and crossbows are amazing. If you love crossbows and find they are worth the loss of class mod slots could you tell me why?

  2. #2
    Senior Member INXS's Avatar
    Join Date
    Aug 2017
    Posts
    248
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    Points
    503 (509 Banked)
    The notion that you must use all 7 modds for skills is not accurate, for example in my build i only use 6 abilities in pants, shirt and boots for i opted for armor instead, also some other slots I got a few weak abilities that if they were missing would not be bad. Crossbow could use some tweaking but I don't think it's in a bad state, it is mainly used for the % buff to epic attack and I've seen some very nice build utilizing it and making it work.

  3. #3
    Senior Member alleryn's Avatar
    Join Date
    Jan 2017
    Posts
    463
    Mentioned
    12 Post(s)
    Tagged
    1 Thread(s)
    Points
    1,678 (0 Banked)
    Quote Originally Posted by Glythe View Post
    1. Crossbows have the potential to roll mods like every other piece of gear (that is to say you get a crossbow and it has stats for priest/mentalism and no % dmg crossbow mods).
    Isn't this already the case?

  4. #4
    Senior Member Glythe's Avatar
    Join Date
    Jan 2020
    Posts
    125
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Points
    502 (0 Banked)
    Quote Originally Posted by INXS View Post
    it is mainly used for the % buff to epic attack and I've seen some very nice build utilizing it and making it work.
    If you are referring to spike damage builds that do like 20k dmg with a single attack... I think we will find those will eventually be removed from the game (see citans comments in the necrohammer 40k thread).

    Quote Originally Posted by alleryn View Post
    Isn't this already the case?
    To clarify: I am really suggesting crossbows to only roll class mods.


    I would consider using a crossbow if it did not gimp my primary combat classes. Many classes have build defining mods on the off hand slot.
    Last edited by Glythe; 03-09-2020 at 11:06 AM.

  5. #5
    Senior Member poulter's Avatar
    Join Date
    Dec 2016
    Posts
    123
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    608 (0 Banked)
    Non-crafted weapons are all limited to 5 +1 mods e.g. lutes, bows, shields, unarmed weapons, swords, etc.

    Max crafted weapons like staff, club, conch get 1 more.

    Crossbows are not much different to most other weapons.
    I would consider a modded gold crossbow to be better than most given the available crossbow-specific mods for them.

    PS: From memory, crossbows were added to provide range damage /crowd control capability for some skill combos that lacked them.
    Last edited by poulter; 03-09-2020 at 11:31 AM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •