Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I know I have seen plenty of previous threads on this topic and I would like to join the consensus in saying that 4 tries to roll for a lvl 80 mod is ridiculous.
Thinking about the time investment to get to lvl 70 transmutation to only be stonewalled by this arbitrary constraint of 4 tries or a 25 percent reduction in durability is definitely disheartening and very frustrating. The quality phlog is a constraint in and of itself.
I think 10 percent reduction might be slightly more reasonable.
I am sure Citan is going to say it is in a "good place" as seems to be the usual response, but I hope they give some serious thought to all factors. I finally got a yellow lvl 80 sword after thousands of monster kills only now to have to wait god knows how long to get the mods I want.
Either reduce the durability loss or the 7 day wait period in between tries. We still need the phlog to change mods, which itself takes time to acquire.