Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I also would love more pets - it was one of the first things I asked Citan for! (I used to run Petopia, a WoW pet site. I had a slime!) Sadly other things have taken higher priority so far, but I am very much looking forward to playing with the AH pets eventually. Or at least plying Citan with 'helpful' suggestions while he tries to work on them.
What I would like to see, is for named mobs to be stronger/have unique skills. For example, Grottfang. He is elite mob, basicly mini-boss. You have to go through whole Yeti dungeon to reach him, and when you succesfully tame him - you get bear with worse stats than regular Ice bear (or at least it had before update, will have to check it out).
But, of course, I wouldn't say no to more pet families.
But if it happens, can we get cheaper stable slots? I have 10 slots now, next will cost me half a milion. It's a bit too restrictive imo, especially if one would want to level up and compare multiple pets (as i'm trying rigth now for bears).