Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Why were these removed from the game? They were fun , engaging, and felt rewarding when you pulled off the combo. Any explenation? They also stood out as unique among the various other effects that all classes have which +x amount of damage ot this ability which honestly is quite yawn. Can we bring back interesting item effects like that?
Citan? Do you play on diversifying item effects or can we just expect everything to be restore health , increase move speed, or do more damage?
There are still quite a few combos you can do with fire based on mods. Look specifically at the ones for raising core attacks and what not. I do not remember where but Ranperre spelled it out for someone who to do combo fire effects with the current mods in game.