Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #71
    Junior Member Lyesea's Avatar
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    I agree with you,
    I dont think there should be a way to craft in house without a player made item. Maybe carpentry where the highest level recipie able to be crafted correlates to the quality of the item crafted.

    I strong agree on the fast travel stuff, as said by another casino already is a massive convenience hub no need for a house to compound on that.

    I think the house should be a place one goes to rest and appretiate trophies for bluffs rather than a convenience spot.

  2. #72
    Junior Member Meshak's Avatar
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    I'm a new player. Instanced housing would make the most sense. Just give players a way to access the housing zone from any town. It really is all about additional storage and being able to access your storage in other towns from your home. The ability to place vendors, ie. a gardener to support the gardening. Just my quick and dirty thoughts.

  3. #73
    Junior Member Sommerlund's Avatar
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    Instancing houses are certainly much easier to do, but personnaly i loved the housing system in Asheron's Call.
    There were settlements all over the world, you could buy normal houses, abordable for everyone, and villas, much bigger and who had doubble of storage capacity. Then there were allegiance mansions, expensive and you had to be a guild leader to buy one, and everone in the guild could portal there at anytime to meet guilde mates.
    This was great, and we had meetings like in real life, with many peoples coming and sitting arround, and one talked.. good memories !




    One of the problem you said for non-instanced houses was that when people stopped to play the areas would feel emptier with the time, but that's not a problem, just group with your guild people you know will keep playing with you, or just leave the house and buy anew one in another more crowthed area.

    Or just create NPCs to replace your neighbors who aren't online. They will sell what the real owners wants to sell, they would actually replace the vendors. Hmm, maybe not replace, because some would probably never see a buyer, but they could be like secondary vendors.
    Last edited by Sommerlund; 08-16-2020 at 12:47 PM.
    I'm french, so sorry if you don't understand "my" English.

  4. #74
    Junior Member Pugmak's Avatar
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    Might these instanced neighborhoods have common areas, like a hotel lounge setup, so that players can go, hang out, work on alcohol resistance, play musical instruments, engage in story telling, etc?

    I realize there's taverns, but sometimes a bit more of the less traffic might work for some.

  5. #75
    Junior Member darklorde's Avatar
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    Quote Originally Posted by Delfofthebla View Post
    Looks like you've already got the bones of the discussion sorted out Citan, and I tend to agree with you on all fronts here.

    But the real question is, why should I own a house? Why do I want one? What does it grant me and why should I ever be in it instead of where I reside now?

    As a Spider player, I 'live' in the Red Wing Casino. I do this because this is where all my storage and vendors are. This is where players show up to do dailies and work orders. This is where I place all my most commonly used items. This is the 'hub' that can allow me to access every other part of the world quickly and efficiently. This is where I garden. This is where I cook. This is where I tailor. This is where I sell my dungeon findings. The Red Wing Casino is my "City" and the ease of access with vast capabilities is what makes it my "Home".

    I know there is an animal town meant for my kind, but due to it lacking in many of the above features, it is completely worthless as a home. I'm going to guess that you don't necessarily like this situation, either because the animal town is rarely trafficked or because the red wing casino is "too good", but I like how it works right now. Sure I'd like the animal town to be better and I'd love even more storage & vendors in the casino, but the teleporter to Rahu bridges the gap well enough for me.

    The real question is, how are you going to make me 'move' without creating frustration or cheapening my current experience? Will this house be a better home than the one I have here? Can it be? As it stands, I can see people moving about the area all the time, and I have access to everything I need. It's a good MMO feeling to see people doing stuff while you are in a comfortably efficient hub.

    When I think of player housing in games (instanced or not) I think "Useless prop that is supposed to provide immersion, but actually just worsens the experience."

    I'd be curious if you've thought about the following:
    1) Will I be able to access large amounts (or other city's) storage from inside my home?
    2) Will I be able to access vendors from inside my home?
    3) Will I be able to teleport directly to my home?
    4) Will I have access to crafting devices and gardening?
    5) Will I be able to see players moving about in the halls and between vendors?
    6) If we do have access to crafting devices, will this create isolation inside of a closed room (A big con for Gardening for sure!)
    7) Assuming I still have access to all of this, will I be forced into (one of the many) 1-2 minute long loading screens just to access these features? (This is already a partial issue with Red Wing Casino and Rahu. Loading screens in project gorgon can range from relatively painless to beyond awful.)

    I worry more for what player housing will take away from me than I do for what it could grant me. Storage is one of the most contentious topics in Gorgon, and for good reason. If this has the potential to make my storage situation worse, I'd prefer to stay away from it entirely.

    I'm sure we'd all prefer to talk about all the cool features player housing could bring with quests and neighbors, but I feel like that's all secondary to the aforementioned perks. If I don't "live" in my house, then it's not my god damn home now is it?
    this is exactly what im interested in



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