Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #41
    Junior Member Helmholz's Avatar
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    I actually prefer the idea of instanced housing over landscape for a lot of the same reasons mentioned in the OP. When popularity in MMOs fluctuates, what you end up with in landscape games are ghost towns. Worse yet, when a game spikes in popularity you end up with vastly overbuilt or overdeveloped areas that do not aesthetically mesh with the rest of the environment. A good example of this would be the recently released Archeage: Unchained. After launch week, the devs unlocked housing and it was a total gold rush to place buildings in the best possible spots. Real estate becomes a meta market that finds a third-party platform to operate off of, and it usually results in foreign game currency hoarding groups moving in and ruining the experience for legitimate players.

    I know that no matter what Gorgon's devs end up doing with housing, it's going to be better than most other games because they'll have implemented their creative take on a traditional RPG to it. I'm going to enjoy this either way, because I enjoy Gorgon for what it is at its core.

  2. #42
    Senior Member INXS's Avatar
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    No to a hallway with a bunch of doors, don't care about showing/seeing other 'apartments'. TThat's a big no thanks.
    How about a Zone for just houses slap 500 or a 1000 homes in it make it if you need to expand for more homes you can.
    No idea this is possible but how about take the old Sun Vale remove all the critters and place homes all over it its got charming scenery and this way it will never have to worry about ghost town.

  3. #43
    Junior Member Feyth's Avatar
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    How about a community garden type of thing that all players home connect to, crafting gardening vendor. This area would be accessible by any player through a gate wether they own a home or not

  4. #44
    Junior Member Mcnasty's Avatar
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    A small private garden out back,Build you'r own boat or guild boats have been an idea sent several times by me.I love the idea of housing but to be honest I hear more questions about Mount's than anything else. That said I would do them first and that gives more time to figure out what works with housing.

  5. #45
    Junior Member Shaz's Avatar
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    one of the things i loved about asherons call was the dungeon fountains, i wanted to expand it, make it a pond, i so wanted to put fish in them, fish i caught, fish i had to feed
    even use those ratakin pipes to connect my fish pond to my neighbors, and maybe breed them. i also loved visiting other players houses to see how they were decorated.
    i love the ideas that are in this thread, not just storage and hang a few things up, but making housing part of game play.
    be sure that i will try everything you put into housing.
    From the land beyond, beyond...

  6. #46
    Junior Member SwettyPalm's Avatar
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    Quote Originally Posted by Silvane View Post
    The most awesome housing I ever saw in an MMO was Wildstar. It is no longer online but I am sure there can be videos found on youtube of player houses there.

    I looked it up and yes, at a glance it seems to be the best MMO housing system implemented. Actually sorry I missed out although it was too cartooned for my taste

    For other readers that don't want to bother looking, it was a instanced plot of land with a fixed number of "improvement" zones that could be a garden, bbq pit, "challenge" area, resource mining, etc. A player selected their "style" of house (think the differing architecture between humans, elves, fairies, dwarves) which was placed at the center of the plot and I believe the interior of the house was set up as it's own instance for decoration purposes. Decorations and improvements were allowed for the interior and exterior of the house and the decor itself was scalable. Players could host public events on their plot.

    So for an example, instead of holding the poetry jam at the Serbule keep, the jam could be hosted on a player's (or guild's) front lawn. The host of the event could receive civic pride experience which would unlock more options for types of decor or challenge events as the player/guild leveled. Or the host could opt for a currency like drevas, red wing coin, or guild credits to purchase new public events, temporary boons for their plot, or new decor to be placed in the home or outside the home.

    Another example. A player is hosting an event to fend off a Crone Hegemony air assault on Statehelm (the player's home city) and has set up defensive towers for Archers and fire/ice mages to knock the Crones out of the sky so ground troops can butcher them while grounded. Any player that would wish to join the event would only need to enter the closest housing instance to reach the event. When the event was over the player would return to the place of entry.

    I would suggest a peek at the youtube videos available for Wildstar housing for a better idea of what I am trying to convey and the amount of customization that was available. Not sure what the legal restrictions would be for intellectual property and concept design, or the number of carpel tunnel cases that would be inflicted on the coders to reinvent that wheel.
    Last edited by SwettyPalm; 02-21-2020 at 01:47 AM. Reason: bad grammer

  7. #47
    Junior Member SwettyPalm's Avatar
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    On further thought, I'm not sure it's possible, if player property were instanced, Would it be possible for the guild Keep plus all the member properties to be combined in one instance and placement/ organization of member properties be controlled by the Guild leader or individuals of sufficient rank for strategic guild events?
    Last edited by SwettyPalm; 02-21-2020 at 02:01 AM. Reason: more bad grammer

  8. #48
    Senior Member cr00cy's Avatar
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    Ok, I'll be honest - in most games I played, I never cared much about housing. Unless it was required because it gave a gameplay benefits that couldn't be overlooked (and I don't think its a good way to make it revelant). Hoever, there is one think that housing could add to PG that I think would be very welcome change - give use reason to have multiple characters. I have 4 characters now, and I play only one of them, my 'main'. Because we can learn every skill on one charcter, there is little reason to make more, safe for storage, making more cash (I can make enough for my needs with my main), or gathering time-gated resources (my 3 alts just sit in Serbule, gathering milk when I need it).

    It would be nice if housing would allow us soomther interaction/managment of our characters. Like more shared storage, or maybe ability to assing task to our alts, or option to select task to perform when we log out (like resource gathering, or maning our private shop, etc.). It would be nice if it had some portals to importan locations (Serbule and Casino come sto mind.)

    It could be done by giving us option to expand/upgrade our house, with additional features, but with limited space to do so. So we could chosoe to build portal to selected location, or garden, or workshop, etc, but we wouldn't have enough space to build everything.

  9. #49
    Senior Member Aionlasting's Avatar
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    Honestly I hope citan doesn't waste his time right now with housing. This game could use many more zones for different level ranges, one zone per 10 level ranges is not appropriate at all. We could use more dungeons for every zone including new zones added. There should be new items added to the game, what about unique items with unique effects? Items players can hunt for either to wield or use for augmentation by stealing the spell and adding it to their own crafted gear? What about fishing? Can't fishing be a proper fishing mini game instead of like every other profession in the game that involves gathering? Does it really need to be us picking up fish like we do stones, wood, fruits, flowers, items? What about fixing up the user interface some more so we can see what stats a target player has? Or what debuffs a current monster has with the time remaining so dots and debuffs can be tracked? What about making combat more engaging , more fluid? Can we please fix the party interface too so healers can heal appropriately? Can we show the heat indicator outside of it just being attached to the player frame? What if i want to use the orbs but now I can't see my heat level? What about a proper weapon smithing profession? The combat system itself still has a whole host of issues regarding pacing and how rage works , solo vs group monsters, etc.. I mean there is so much here that could be worked on before adding housing... housing should be a near end of the production feature IF time allows... the game will be no better for it and delay of other more important content for it is really inappropriate.
    Last edited by Aionlasting; 02-21-2020 at 12:11 PM.

  10. #50
    Senior Member Vish's Avatar
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    Rita new Hang Out: Group sex with Rita and all her other husbands (and wifes because shes elf)
    after finishing u get massage:
    You participate in group sex together with (list of players that do it at same time) Rita.
    Rita fell dispirited because she have hope for more her husbands fave fun together.
    :P



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