Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #31
    Junior Member razgon's Avatar
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    Housing - This is really a big one for me. I have two areas of concern that is of interest to me

    LIFE: Most often, housing is devoid of life. While it looks nice, it has zero life! This can be avoided in a few different ways, but two most interesting are 1) Allow npcs to be hired, and do stuff around the house.
    2) Let me look OUT! This simply little thing, letting me look out a window and see other players running past my building would mean the world! It would make my instanced housing a real part of the world.

    I´d also love some open space outside to be a part of the house, instead of just the single room or what have we. If sounds from the place you inhabit could filter into the house as well, it would make everything come more alive.
    Last edited by razgon; 2 minutes ago

  2. #32
    Junior Member djorm's Avatar
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    Since this is a brainstorming, I'll just throw some ideas:

    It would be cool if housing was also related to current races or skills, for example bats or spiders could have a cave instead of a regular wooden house, and necromancers could have their own graveyard or basement where they may store their army of death.

    There could be some civic pride xp for doing neighborhood tasks, like making watch or protect a neighbor from a robbery.

    Also it would be awesome if there where some nice bonus stats for building furniture. For example, a forge could give a bonus to fire dmg.

    Red wing casino should start changing the portal location from time to time... maybe they got tired of the sand entering their hall.

    Adding the option to create your own underground expansion (dungeon) would be a nice end game content, maybe you can reuse current dungeon floors (like labrynth floors) and have a selection of possible enemies to populate with. Of course this dungeon would only be rendered when someone is going to use it and pay for it. Then have a currency or ranking based on each monster killed on it and also player deaths.

  3. #33
    Member Ells0430's Avatar
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    Some of the ideas sound amazing. I admit housing worries me a lot. I remember when AC added housing, it was very exciting but in very little time it made the world feel much emptier. One of my favorite things about this game is seeing the towns so busy with music and gathering. I'm actually not super talkative in general chat but I love the party feel lol. I would hate to think of everyone gardening in their own gardens and never seeing a party in the garden again, I don't actually worry much about this happening as you have put a lot of work into making it worthwhile to group up for different activities and I can see how much thought is going into housing.

    For me something that would be really great is if the guild hall/housing could somehow be combined. What if instead of/or along with housing you could rent rooms in your guild hall. There could be an outside area where the guild could set who was welcome. An indoor area for guild members only and then guild member housing rooms. I picture some guild halls in each "town" that guilds can save up to own. Then maybe doing a special guild quest for your town could earn members civic pride xp. And maybe work to earn your name on the town sign...Rahu home to: list of guilds...or what not.

    Also I would love to see housing add some cool things but not necessarily replace what we already have. So it would be great if crafting stayed in the cities but houses added different incentives to buy. Something like that, useful but not to the point of replacing the important gather areas. Lots of really cool thoughts in this thread. Thank you for the discussion all

    Oh one more thought for nomads/those that don't guild they could rent their rooms from the Inn or from NPC shops. Just a thought.
    Last edited by Ells0430; 02-18-2020 at 05:31 PM.
    Amaryllis - Battle Chemistry/Mentalism/Cow/Animal Handling/Druid/Crafter
    Lakini - Eternal Wolf/Psych, Giant Bat/Warden, Spider/Priest
    Elie - Sword/Sheild
    Rigby - Has a lot of pockets

  4. #34
    Senior Member Oxlazr's Avatar
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    I'm usually apathetic when it comes to housing, especially if it's instanced. The only housing system I've enjoyed was Archeage, insofar as you could trade homes and search for premium spots in the over-world with in-game benefits (such as an easy storage location for a trade run), coupled with the customisation options available (you can import custom images) made it a worthy feature.

    Anyway, NPC marriages seem a little.. so-so as well, to me at least, when you're playing a MMO you're generally looking for player based experiences and interactions, and anything contrary to that doesn't really add to the game for me.

    Regardless, I know many folks appreciate just having their own space within a game world and I'm optimistic that you'll be able to pull off something to set instanced housing apart from other games.

    My only concern is will housing be beneficial to the progression of your character? I don't want to feel obligated to get into housing to remain competitive in terms of character progression - it's the sort of thing, to me anyway, that should be entirely optional.
    IGN: Vzi

  5. #35
    Senior Member Mbaums's Avatar
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    More ideas:

    new idea 1) Would be neat to host a dinner party with multiple NPCs. I would invite all of the racist NPCs and watch them chit-chat about why I invited half of animal town.

    new idea 2) Multi-family homes / Roommates are something I don't believe any MMO does. 2 people who share a home and have independent rent would be such a PITA but it would be kind of humorous. The idea of people would arguing over discord about who needs to pay the rent or whatever bill sounds entertaining to me. But it would allow for poorer players to enter the housing market!

  6. #36
    Member Clip's Avatar
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    I think one great thing about PG is the creative freedom you've taken in putting your own spin on gaming ideas. Player housing is definitely another place where you can put your own magical twist on the idea, especially if the nonstandard / magical aspect of it helps to explain the instancing in the context of an otherwise non-instanced game. I think I'm most excited to see how you break the mold a bit with it. (For example, even though War Caches aren't really instanced, they were a highlight of the game so far for me, with their shifting locations and one-player-at-a-time entrance mechanism.)

    I need to think more before posting a litany of game mechanic ideas, but here's one creative/thematic one!

    "Player House City in a Bottle / Honey I Shrunk Myself"

    A wandering mummy merchant has found a mystical city in a bottle and is selling effectively limitless residences within it. BUT, since the city is tiny, the player must shrink themselves down to microscopic size to fit there. The world works differently inside this space, and all your other mystical non-euclidean, this-is-an-instanced pillars of player homes connected by rope sky-bridges, can be part of the setting. This is a place where you could have players leap from spire to spire because tiny things aren't hurt by falling, or run sideways on Escher-like staircases, etc. The point is to justify a creative playground for players to collaborate in moving things around, building little areas for others to explore, grouping together to build larger areas, etc.

    From inside the bottle, the sky is a strangely distorted view of the various zones in Project Gorgon as the merchant wanders the world, and when the player leaves the magical city, they come out somewhere else from where they entered.

    (Of course the wandering mummy is Phil, last mummy of Ormorek, who cowardly, but sensibly, ran away when he realized that dwarves and Arisetsu's priests were setting all the other mummies on fire. Phil started out as a stomach salesman before he learned the hard way that stomachs are very difficult to gather after you've sold your own and those of your mummy friends, then spent a while trying not to be mistaken as a roll of toilet paper by Trolls in Sun Vale, and now wanders the world as a highly questionable realtor.)

  7. #37
    Senior Member Celerity's Avatar
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    People have already covered most of what I wanted to say, personally I only really want housing to be my own little place I can customise, show off trophies/pets and store stuff. Some functionality on top of this would be nice, I liked the idea of advanced npc hangouts and some unique quests could definitely be interesting. I also like the idea of npc marriage, although I feel like that will be difficult to get right, I have a feeling it will probably end up either too tedious or just too easy and not interactive enough.

    I don't think crafting, especially gardening should be brought to instanced houses either. It reduces the social element and the world will feel less alive if you can't see other people running around. Gardening would especially be an issue, since I feel like there's some easy abuse opportunities there when you eliminate the factor of other people's plants and there's nobody else around to observe your activity. It would also just take away from the community spirit of a group of people all playing music and growing their plants together.
    Last edited by Celerity; 02-19-2020 at 01:26 AM.

  8. #38
    Junior Member SwettyPalm's Avatar
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    Looking back, most of my experience with housing in other MMO's has been a disappointment, it seems that there were only 4 main functions.

    1) a place to store gear
    2) a place to hang trophies
    3) a place to run a player vendor
    4) a mechanism to drain currency from the game or from your wallet (gold,credits,gil, etc. or micro cash store)

    the home would serve no other real purpose which always ended up as boring in my opinion.

    Do the Red Wing Mantises have a competing faction setting up rogue gambling rings in player homes?

    If Joeh from Serbule were to throw a Leather Party at your home, would other players be allowed the option to "Hang Out" during their log off time?

    Will there be a "Fight Club" run out of the basements of Player housing?

    Since the Mantises are having a hard time breeding intelligent pigeons, can animal handlers use their home as an experimental lab?

    Would player traffic into your humble abode bring about any unwanted attention by the council of five?

    Would logging out at a writing table in player housing grant a chance for the player to discover a missing recipe?

    Would logging out at a bed in player housing grant a chance for Rita to jump your bones until they rattle?

    I agree with some of the previous posts that household crafting stations have a tendency to break up the community feel and personally would favor a neighborhood crafting center close to the housing area (similar to Rahu craft area). Both private and public crafting stations could be possible with a slight bonus added to the public stations. Quests similar to the guild 50-man could be used to add boons to the garden, forge, stove, cotton gin, or tanning rack for a housing area craft center. Some of the boons could be

    a small chance of looting a seed or herb when harvesting in the garden
    a small chance of crafted equipment to be generated one tier higher than normal
    a small chance of a bonus meal created for all recipes, those recipes that already have a bonus (super fishy surprise) would gain an extra chance

  9. #39
    Junior Member Lyramis's Avatar
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    I am repeating what others have said and adding some new ideas based on the premise from the devs that housing will be expensive.


    NPC marriage in P:G would be weird. Can't think of a single NPC that I would want to marry, but I do really enjoy them in-game. If, however, NPCs at soul mates randomly showed up in my house asking for items, telling stories, bringing gifts, having parties, and exterminating my rats, or even writing letters, I would find that very entertaining.


    Wish list:

    A cellar to place cheese, casks, and mushrooms.

    An outdoor area to breed and keep cows, chickens, sheep, pigs, and horses (mounts). Breeding will be in-game anyways for AH. I enjoyed breeding animals in Wurm. Traits could be passed down from the parents to the offspring and sometimes the animals weren't "in the mood" which was always funny.

    A stream? Yes, please. Perhaps even irrigation to go along with the next thing on my wish list.

    An outdoor area to grow specific crops, not items that can already be grown in the game. For example, wheat to ground into flour for the new baking skill, or hay to produce feed for the animals, or an orchard for crazy hybrid fruits. The crops would be left in the ground for many hours/days before they can be harvested. Although, I would love to grow hops up the side of my house like in Wurm.

    Access to NPC storage. More storage is not so necessary, but access to storage already gained would be so convenient. Crafting stations in the house only make sense if there is access to NPC storage.

    Special crafting stations and systems, perhaps only high-end. As an alternative to moving crafting stations into the home and NPC storage into the home, create new stations for specific crafts. The crafts would use only mats obtained via the housing system (crops grown there, animal products produced there). Baking/Roasting would be perfect. Leave the roast in the oven for several hours, come back and collect it. Anything that takes time to craft would work here. Allow beef cattle in the breeding system for the meat, etc.

    Rent a room to an apprentice to the benefit of both players. The apprentice receives benefits in the form of XP boosts, or rested XP, or running speed boosts, access to storage (if its NPC storage), and access to crafting stations. The owner also might get XP boosts, or rested XP, obtain more rooms quicker, or get help with gathering mats for additional rooms.

    Account-wide access to the house with a chest for alts.

    Events. Especially if each day has a variety of 3 or so for the player to choose at any time. The ability to invite a group up to six to complete the events would be even better. I can imagine spending an entire evening with people finishing everyone's home events together, especially if the events are similar to dungeons and help to level up housing related things.

    A meal table. If foods are eaten at a meal table, the food buff timer is lengthened for everyone participating in the meal, even with booze and flowers. What's a meal without vases of lovely flowers on the table, alcohol to wash down the food, and good company? The apprentice could benefit in a special way from the meal table. Maybe the apprentice is a newbie with a low gourmand level. Make it possible to taste any food too high for them at the meal table, without gaining gourmand XP, but instead, gaining a small percent of the benefits from the items in the table. It doesn't help the apprentice level, but allows the owner to buff them in some small but helpful way. To be clear, in tasting, the food isn't used up, just tasted, and can only be tasted at a meal with others having the meal at the table. The owner, after all participants are seated, starts the meal, at which point the items in the table are consumed by the participants and the apprentice receives the special buff.

    NPC crafting. Add items that can only be crafted by an NPC (soul mates) at the house. Maybe only Bendith can make a certain kind of amazing cheese. The player leaves all the mats in the work station and waits for her to show up and craft the cheese.

    Polish armor/wash clothing. Not sure where I am going with that one, but laundry! Clothesline!

    Keep a dungeon. As a helpful way to test certain builds and as a good challenge, the player may keep a copy of each and every boss (already defeated by the player) in his own dungeon cell. Bosses can be let out and fought solo by the player, but if they lose the battle, the boss is set free and must be defeated again in its original place in the game. No loot. It also serves as a trophy.

    Vanity station. Use a skill, similar to how hopology works, to memorize each and every piece of gear you have picked up. Use the vanity station to make your present gear have the skin of any gear you have memorized and be able to dye it. My toon is always in cloth, would love to see her wearing something else.

    Housing upgrades. More rooms, larger rooms, specific types of rooms for the different areas of a house. Craft the decor.

  10. #40
    Senior Member Aionlasting's Avatar
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    I honestly don't think you should be dumping your limited resources into content that is not really a shared player experience as this is an MMORPG with emphasis on the multiplayer portion.

    You have a new animation system you continue to fail to release. You have dated visuals and continued place holder visuals. Many of your spells share the same visual effect which is lazy or have poor visual effects.

    You have zones that need reworking. You have end game content to continue to develop. You have new classes, skills, itemization , etc.. to balance. I mean.. there is so much here to do than focus on housing. Look at world of warcraft, they never bothered with it because it didn't make sense despite having originally planned for it and they continue to be one of the top contenders among MMO's. In fact, all mmo's that have incorperated housing that I can think of off the top of my head are not the least bit succesful.

    So perhaps your limited resources are best spent on continuing to developing other content.

    My favorite game of all time, Ac2 , had zero housing, and it was amazing. World of warcraft, especially classic, which I am enjoy now, has no housing, and its one of the top mmo's ive played.

    I think even mounts should take precedence and updating your visuals and place holders and animation system...

    Well my two cents. I'm sure it means nothing but I had the time to type away.



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