Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I like the idea of having NPC crafting guilds for each crafting skill. Still allow players to learn any crafting skill they want, but limit membership to just one crafting guild per character. Membership to a guild could give buffs to your specialized craft or access to exclusive recipes. Membership would not be a gate to higher levels of the craft, nothing would stop a character from maxing every craft. The goal would be to give characters the feeling of specialization without discouraging players to learn other skills.