Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
23 here. Didn't do as much, this time, as the last crafting caravan. I think it is a great way to level skills, especially the ones you don't normally like to do.
Few things you could put as barter items: Vervadium, Hippogriff feathers, crafting decoctions
Caravan only lasted one weekend, and only one portal in Serbule to casino, and zero portals in casino back to Serbule. Many if not all of the foraging quests were screwed up due to the very limited number if spawn sites for some items, and the long delays in respawn.
For the next caravan, i would like to suggest:
1) Let caravan run for a week.
2) More portals to and from casino, like one per zone.
3) More useful items to barter tokens for, and at a more reasonable cost.
4) Faster respawn rate for foraging, or increased spawn area.
I had limited time to participate in the last event (8 hrs). I did however reach first stage of bartering. The limited items I was offered were way over the priced. That said please add more time, one week possibly with a limited number of times a quest can be preformed. Final thought... good bones to build around.