Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member AgentBbrian's Avatar
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    Achievements First Post!

    Camera Follow OFF

    Can i please suggest/request an option to turn off the camera follow.
    • how it likes to auto correct itself behind my character always like the backside of my guy is worth looking at
    • and in combat.
    • and when i auto path with right click to npc.
    • and when holding left click gets ignored by force facing auto follow camera.


    It's a strong peev to have the camera change like whiplash my characters neck when i was controlling the view just fine with holding right click or left click, before it needed to force face me another direction.

    I know there is an option to kinda stop this in combat, "auto rotate to face opponent" doesn't really work with the right click to intercept, if i move to a target with click to move or an npc to auto path to sell then the camera snaps my characters neck and whips around to look dead ahead in the direction im going, asif im not in control from a birdseye vantage, the games flips and goes "NO you look where i want you to look, don't you dare enjoy yourself without consent of viewing that glowing thing that ran past you super fast that you wanted to look at".
    • Like i didnt get the window seat on the plane and now i have to limp onward knowing that every click could be a broken neck.


    Just the option to turn on/off the camera follow completely please, then i can tell the voices to stop yelling.

  2.   This is the last staff post in this thread.   #2
    Administrator Citan's Avatar
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    I don't really understand this one... if camera-follow was turned off, the camera would just show the player getting further and further away until they were off-screen. The camera has to follow you to be useful. I'm sure you mean to turn off something else, but I'm not sure what!

  3. #3
    Member BetaNotus's Avatar
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    Quote Originally Posted by Citan View Post
    I don't really understand this one... if camera-follow was turned off, the camera would just show the player getting further and further away until they were off-screen. The camera has to follow you to be useful. I'm sure you mean to turn off something else, but I'm not sure what!
    So, I've seen this suggestion a few times... and didn't really understand it either. After a few conversations, I realized that what people are asking for is not for the camera follow to be turned off, but for the auto-align to be turned off. Right now, the in-game setting of Camera Auto-Align Time controls the speed it takes the camera to center behind the player. I keep mine at 10 (and smooth time at 0), which can cause some of the "whiplash" mentioned in the original post when moving around on land. This is easier to see if you set Camera Auto-Align to 100 and Camera Smooth Time to 0. Use the left mouse button to rotate the camera to point at the front of a character. Release the mouse. If you use an ability or click the mouse at this moment, the camera resets to directly behind the player character. Anyways, talking with other people.

    I'm 90% sure that what people are asking for is a camera setting you sometimes see in JRPGs, which would set Camera Auto-Align Time to infinite (preventing any auto-align). The camera still moves with the character, but is locked into a user defined perspective, only moving closer or further away based on other objects in the world. As much as I'd like to see this be an option myself (it would make taking screenshots of combat easier), I would absolutely hate this proposed setting in dungeons.
    Bannerholme Archivist



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