Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Member Figger1's Avatar
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    Suggestion: Tombstone Placements

    there should be a penalty for players committing suicide in certain places, like next to an NPC or next to a storage or on a telepad. How hard is it to be considerate enough to move to an unimportant area to die. Or if it was setup that the game wouldnt let someone commit suicide within a certain distance of certain places. Or when they commit suicide near a place they should not, it places the tombstone away from where they died.

  2. #2
    Member Deldaron's Avatar
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    Hm, I use "select next non-combatant" most of the time, so I'm not sure I've ever felt "wow I wish this tombstone wasn't here". But I like the idea of penalty for dying near npcs, I imagine the NPC having a little breakdown next time you talk to them about watching you die. Something similar to holding fairy wings talking to fae npcs

    I do recommend adding "select next non-combatant" to your key binds for these cases though if the reason you find these tombstones "inconvenient" is it's hard to click on the telepad/npc/storage.

  3. #3
    Senior Member ShieldBreaker's Avatar
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    I kind of like the idea of NPC noticing if you die near them. However, a can imagine situations that result in you dying near a teleport, storage or NPC that are not your fault or are unintentional. Serbule Inn would have several possible ways of dying in front of Fainor, Drinking strong alcohol at a poetry jam, getting killed after respawning in the inn because of pvp punch put down at the well. Also you are not completely safe in towns, Ursula, Krakens, Evil Beggars and other mobs might wander into town. So maybe you could limit what kinds of deaths count and that would help some. Poison would be a likely death to count as a penalty inducing one near an NPC, and the fact you can kind of trick people into eating poison could result in bad pranks that are further compounded by being slapped with a penalty. Word of power falls in the same category.

    Not saying tombstones in bad spots aren't an issue, just wanted to point out there are issues with a simple penalty near a important object system. A complex system that ferrets out the intention of the player and punishes the guilty would probably be hard to build.

    Maybe some sort of clearable zone around the desired objects. where anyone can remove the tombstones might work. Not really an issue that bothers me so haven't given it a lot of thought.

  4. #4
    Member Figger1's Avatar
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    i didnt mean accidental like alcohol poisoning at poetry jams, I meant on purpose. When you click on the tombstone it says "suicide with poison". Like how many times have I seen on top of the casino telepad, right in the middle, a tombstone from suicide, or in front of Qatik, or in front of transfer chest next to Hulon. Why cant people go somewhere else to die?



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