Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
What is the developers' long-term plan for Project: Gorgon? I assume there is the intent to eventually have a full launch. Do they plan to bring the game to a larger audience somehow, or to remain very niche? Is the development team to remain only one or two people, or do they plan to hire more? What sort of additional content do they plan to add pre- and post-launch? I understand that the game already has a ton of content, but I don't understand how they plan for it to remain financially viable. Will there be monthly subscriptions? A cash shop with cosmetic-only items?