Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
@cozycats - Aggro didn't change in Kur at all (or anywhere else, except possibly some tweaks in the Fae Realm), so I don't really know what that's going on there. Respawns likewise haven't been changed, so I'll need more information to try to figure out what's wrong.
If you're being surprised by spawns, do you have the recipe that gives you spawn premonitions? It sounds like that may help. (And will also help us tell if the problem is from extreme respawns or extreme monster aggro.)
RE: app focus: here I have some bad news -- I promise that the game isn't the one changing your app focus. (The Unity engine doesn't really even give me the programmatic ability to change focus, probably because of Unity's multi-platform nature. I could write special focus-changing code that's specific to your OS, but I definitely didn't.)
It does sound like something's interfering with the game's focus, but it's not caused by the game. It could be caused by software that came with a new peripheral, for instance... it's not really something I can debug from here, but try the usual things: shut down everything you can, temporarily disable virus protection, etc., and see if you can isolate the cause.