Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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Thread: New item icons
  1. #1
    Senior Member Figger1's Avatar
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    New item icons

    I probably havent seen all the changed icons yet but the ones I think should be switched back are : guava, grapes, crab, rahu rice, secret rice, scray stinger.
    I dont know why you changed the crab icon, it looked so much like a crab, unless the new crab uses less bytes.

    What does everyone else think about it.

  2. #2
    Senior Member Tagamogi's Avatar
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    Mm. Every time they do a major icon replacement, I end up being confused for a while and wishing they'd stuck to the old icons. And then I get used to the new icons...

    I've only seen the grapes icon from your list, and I kind of like the new icon in that case - it looks more detailed to me while still being grape-y. I did have a lengthy discussion with my husband yesterday though on why the daisies are yellow and how they look more like marigolds to me, while the marigolds look like ... no flower that comes to my mind. He also liked the new pansies, while to me they look more like violets.

    I like to think that eventually we'll end up with great-looking icons that everyone likes.

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