Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I agree that the new zone is 'brutal', but if you prepare and adapt for it, then it becomes much easier.
(Please note: I use a max geared and level 70+ toon, so my experiences may not match yours)
There are 3 main things I have had to address:
Damage type
Use Fire (with a healing secondary skill) - I have used Fire /Druid, Fire /BC and Archery /Druid mostly so far.
e.g. Use Fire Arrow if you use Archery
With Fire /Druid, I have soloed up to 5 non-elite mobs at once and can easily kill single non-elite mobs
Without fire in my build (e.g. Archery without Fire Arrow), I usually die to a single troll
Note: A Priest /Mentalism (fire build) worked, but was marginal whilst UA /Psychology (with fire Headbutt mods) got me killed in most fights
Mana
By using top level food, snacks and flower buffs + mana regeneration spells, I have very few mana issues even when fighting multiple mobs at once
Flying:
Flight makes the zone so much easier as you get to pick when and where you fight
Note on elite mobs:
Currently these are too tough for me to solo and require a group - which is good as it indicates that the difficulty is about right.