Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member troie's Avatar
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    Saturday player led fun events - dont miss

    Attention Alharth! After the Poetry Jam and Summer Party - Asheron’s Legacy and the Priests of Arisetsu are hosting a Teleport Chain Event, where you can get Teleportation XP and visit the far corners of Alharth! Please be sure to come prepared with at least 15 Amethyst and 45 Salt so you can bind to each portal along the way.

    Please note: These are Player Portals, so they will only be up for 2 minutes once they’re summoned.

    The first time you bind to a Pad, you get 200 XP, which means you can get up to 3000 Teleportation XP.

    (copied and pasted from Seya's Global Announcement)

    The first portal will be given outside of Serb town - eastern side close to Altar

    Once you take portal and get to telepad, bind to it for the xp, 200xp if it's the first time you've used it.


    Sagit will begin the sequence by opening a portal to the Kur NW outpost.


    Each location after that will have a guild rep waiting with a portal to the next location.

    Once everyone has used the current teleport, the guild rep will summon a portal to the next teleport location.

    Rinse and repeat.

    List of portals to be offered:


    Kur-4
    1.Northwest outpost


    2.Northern shore (east of Wolf Cave)


    3.Slightly southwest of Wolf Cave (northeast of the Outpost), on top of the cliff.


    4.North of the spawn point (Eltibule Portal), near an empty barn with a fireplace.





    Rahu-3
    5.South-West part of Rahu City (peaceful)


    6.Casino - inside


    7.Center of Rahu City (located in hostile area) - buy a pass


    8.North end of Rahu City (near the exit in hostile area) - Players buy a pass to this part of town if you wish to get these portals xp




    Ilmari-1
    9. Amulna




    Gazluk-5
    10.New Prestonbule


    11.Directly North of New Prestonbule Cave


    12.Just South of the Northern-most abandoned Camp


    13.Just North-East of Gazluk City


    14.Windy view Cave




    Kur-1
    15.Next to Ratuk the Thinker in the glaciers to the west - be prepared with oranges or other favor items to favor him up to train more portal skills.

  2. #2
    Junior Member troie's Avatar
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    Windy View Cave has interactive teleportation crystals that let you key in a 4 digit code that sends you to a destination in game.

    You must be at least Level 25 in teleportation and you need aquamarine gems to utilize the teleportation crystals.

    This list is old but is something great to test out.

    If you find updates need to be made feel free to post them here so we can update the wiki. Please include the 4 digit code you used and the location that it took you to for locations that need updated.


    http://wiki.projectgorgon.com/wiki/Windy_View_Cave

  3. #3
    Junior Member Seya's Avatar
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    Thank you to all involved with organizing, hosting, and running the event!

    Fellow players, if you have any feedback on the event, please leave it in this thread. We're open to feedback on our events, so we can have better ones for y'all in the future!

    Hope you're enjoying the MEGA raffles this event-packed weekend!

  4. #4
    Member BetaNotus's Avatar
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    Feedback:
    * For the starting location, have 2 portals set up. I ended up opening one after the first closed, and watched 4 players arrive late and take it.
    * Clearly have a single defined person announce where portals will be, and where to gather. Use a consistent format for these messages.
    * Get everyone into groups.
    * When entering the dangerous part of Rahu, make sure that Druids purchase passes. There were druids that "got away with using flight" but drew in mobs to the TP pads that used aoe attacks, canceling binds.



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