Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Reikiko's Avatar
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    Knife ability stat comparison!

    I'm having trouble figuring which knife moves I want to use, so I ended up grabbing the stats from the wiki (may be out of date, I don't know!) for each knife skill as a character would have it at level 60, and the enchantments you could get for them - though the enchantments are as level 70, it was too much trouble trying to find the level 50 or 60 enchantments. @_@ I did ignore the "_ gives _% chance of making cut / non-cut have a _% chance of doing +_ damage" enchantments though, because just... too much chance. So! Since I did this, I figured others might benefit too!

    w and c = BASE power cost and cooldown
    f = whether the target is focusing on you is a factor.
    t = indirect trauma damage over time.
    p = poison damage over time.

    Code:
    Knife, At 60, with enchant 70
    			pwr cd	base stats	dmg	dot	other
    Opening Tr 6 (b)	0w  2c	60 + 15% nxt	81		heal 13, +15% damage from next knife skill
    Marking Cut 3		16w 8c	95 + -12 ev	189		+59 armor, +20% from trauma 10s
    Blur Cut 6		17w 8c	177 +12% ev	239	128p	34 heal after 15, 31% stun ignore 8s
    Slice 6			30w 9c	189 + 189v	402+315	220p	ignore armor, 40%c 75armorheal and 534+412
    Duelist's Slash 6	37w 8c	258		517	220p	ignore armor, 40%c 75armorheal and 660
    Poisoner's Cut 4	31w 8c	164 + 40/8	290		5s: poison +40, pdots +22/tick; 50%c 470
    Fending Blade 4		28w 10c	122 + -400 rg	211		rage -1100 total, heal 20, +20 power
    Venomstrike 6		43w 10c	250 + 144p	429	443p	44%c 487 and stun
    Gut 6			25w 10c	142 + 150tf	450	568tf		
    Backstab 6		58w 30c	517f		904f	689tf	lifesteal 85 (452+85 if target, 904+85+689t not target)
    Surge Cut 6		21w 20c	116 + hl 150	156	248t	heal 215, armorheal 84
    Hamstring Tw 6		30w 15c	193 + slw	784		slow 90%, +15% from trauma 20s
    Surprise Throw 6	51w 45c	398f		1175*		(465 if target); (1175, stun, +62 power if not target)
    Fan of Blades 4		31w 20c	233 AOE 15	620		knockback, +20% from poison 30s
    dot before poison trauma indirect 42%
    blur cut 90p, slice 155p, venomstrike 312p, gut 400tf, backstab 485tf, surge cut 175t

    ((Base damage + Flat damage) * Multipliers) + (Base damage * (Base Multiplier -1))

    base +35%
    poison trauma indirect 42%
    opening thrust: heal 13, cut synergy 22
    marking cut: +64%, causes +20% from trauma 10s, +36armor
    blur cut: +90p, 34health, burst evade 22%, 31% chance to ignore stuns
    slice: +155p, +32%, +66, ignore armor, 40%c +39% and 75 armorheal
    poisoner's cut: 50%c +101%, +42.5%, cause indirect p +14
    fending blade: +46, rage -420, heal 20, rage -280 delay, +20 power
    venomstrike: +37%, +168p, 44%c +42 and stun
    gut: +170tfocus, +96, +42, +25%tfocus, +43%
    backstab: +40%, 85steal, +485tfocus
    surge cut: heal 65, armorheal 84, +175t
    hamstring throw: +55%, +29%, +101, +65, +15% from trauma 20s
    surprise throw: +54%, +29%, +31%focus, stunfocus, 62powerfocus
    fan of blades: +28%, +29%, +13%, knockback, +56, +20% from poison 30s
    Last edited by Reikiko; 07-10-2019 at 02:24 AM. Reason: Formatting

  2. #2
    Senior Member Mbaums's Avatar
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    Let me start by saying that you did a lot of work with this!

    To math it out, I would use all of the mods numbers from gorgonexplorer.com, which would be level 80, and just use the highest skills available in game. But with knife, so many attacks get bonuses as a % change after using a specific attack, its fairly hard to figure out. And you wont be able to get all of the mods on the build, so its more likely that the skill fan of blades would remain a 30-sec cool down (which is fine if you use it for the poison debuff).

    My knife recommendation after trying a build or three is this:
    There are two "obvious" when spelled out builds, going all in on +poison or +trauma but not both. Knifes best damage is over time. If, with a mod, the skill deals/debuffs poison damage, use it for the poison setup. The poison knife does not care if the mob is facing you. Pairs well with unarmed. With the right pet, Animal Handling, and I think it would work with druid as well. You can use the snaply poisons to deal mondo damage.

    Same theory but with trauma for the other build. You only now need the mob to NOT focus on you. Works well with psych or sword.


    The 20% knife damage potions are fairly hard to get but the increased damage from them is really nice if you do go down either of these paths.



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