Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #41
    Junior Member Tamiq's Avatar
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    Quote Originally Posted by Milamber View Post
    ... If I started on 85, click 85 then have 86-100 move down, so 86 would become 85, ...
    If I understand your request correctly, that can be done by ticking the Optional Renumbering checkbox on the Map tab. As you collect maps, click the red number for them on the map - they will turn blue and the remaining location numbers will update. It can sometimes be tricky if you have maps right next to each other and you click the wrong one, but in general it really helps!

  2. #42
    Senior Member alleryn's Avatar
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    Edit: Oops didn't see there was another page to this thread, and missed Tamiq's post. I just repeated what was already said

    Quote Originally Posted by Milamber View Post
    Hello, first post here. Just found out about your tool been using it. I really like it, and I think it's a phenomenal tool, thank you for your development.

    I wanted to suggest something, and I don't normally post things so I hope it's actually useful. But I've been setting my inventory to rows of 10, so that was each row has a easy column to count to. My suggestion would be if say I started my surveys, and had 100 maps. If I started on 85, click 85 then have 86-100 move down, so 86 would become 85, 87 would be 86, so on and so forth. I have no idea if that's actually possible, but would speed things up tremendously if it was. That way you could always know the location of the map in you inventory relative to the location on the map. Hope that's useful, thanks for the tool
    Already implemented! (See further up in this thread). Click the checkbox on the Survey Helper page where it says:
    Optional Renumbering:
    Check to renumber surveys, removing the ones that are toggled. (Regular surveys only)

  3. #43
    Junior Member Milamber's Avatar
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    My oh my I am blind, thank you both

  4. #44
    Junior Member desophos's Avatar
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    Thank you so much for developing this tool! It makes surveying much less painful. I have a couple comments:

    1. It's difficult to place the dwarf marker precisely; it's half opaque, doesn't show up well in all environments, and doesn't seem to actually have a nose to position. Having its beard pointed at the location instead would be easier to place, or you could use a clearer marker. A bug related to the visibility: the color change for Kur doesn't apply for Motherlode surveys.

    2. I'd really like to be able to add a third location (or more?) for Motherlode surveys. That would make the survey's location unambiguous (I think) and maybe less finicky with regard to small position changes.

    I'd like to help with development if that's an option! I would love to help improve this incredibly useful tool. Is it open-source and would you be willing to collaborate?
    IGN: Daelia, Florana

  5. #45
    Member Clip's Avatar
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    Quote Originally Posted by desophos View Post
    1. It's difficult to place the dwarf marker precisely; it's half opaque, doesn't show up well in all environments, and doesn't seem to actually have a nose to position. Having its beard pointed at the location instead would be easier to place, or you could use a clearer marker. A bug related to the visibility: the color change for Kur doesn't apply for Motherlode surveys.
    Thanks! The dwarf icon is a tribute to Ormorek (whether he wants tribute or not!), but I think we could improve the visibility and ease of positioning. One idea that leaps to mind is, how about if the icon changes while dragging? Like, we could add a small red reindeer nose dot while it's in motion. I'm sure Ormorek wouldn't mind a temporary clown nose. Or maybe it's a "too many beers" red nose?

    Thanks for the bug report! I'll fix that, and we could definitely look at better color choices per zone. (Also, now that there are Treasure Maps in new Sun Vale and Gaz(?), those zones need to be added.)

    Quote Originally Posted by desophos View Post
    2. I'd really like to be able to add a third location (or more?) for Motherlode surveys. That would make the survey's location unambiguous (I think) and maybe less finicky with regard to small position changes.
    I have thought about that, too. The problem with three or more locations is that you're not likely to get all N points positioned so perfectly that you'll get an exact single triangulated solution. More likely, you're going to get a cluster of points, one for each pair of locations. (So, you'd get a cluster of 3 points per motherlode for 3 starting markers, 6 points for 4 starting markers, etc.)

    That mostly becomes a challenge to display it cleanly in a web UI. Maybe you could display it as a fuzzy soft-edged cloud that would be come more like a hard point if the starting markers lined up well.

    In the end, my measure for the Motherlode tool was, if I can do 10 motherlode surveys, and for each one, walk to the position and dig it up on the first try, then the tool was good enough that it didn't need further improvement there. It does work that well for me. Maybe this is related to not being able to position the marker? I've noticed that the biggest factor for me (after the tool was calibrated to zone size), was expanding the map so it took up most of the screen, and then I was able to hit motherlodes reliably with no fuss.

    Quote Originally Posted by desophos View Post
    I'd like to help with development if that's an option! I would love to help improve this incredibly useful tool. Is it open-source and would you be willing to collaborate?
    Sure, though I've tried hard to keep the tool simple for maintainability's sake. Features should have a relatively high usefulness/code complexity ratio, unless there's a strong Ormorek-worship-related argument for them. I assume long stretches will pass with no changes and want it to be low effort to do simple changes like add a zone.

    I'll put it on github (which I should have done anyway, bad me!) and post the link here. Oops, I also forgot to put public domain attributions. That was the plan.

  6. #46
    Member Clip's Avatar
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    The motherlode marker colors should be fixed for Kur. Pubic domain dedications were added to all two of the source files.

  7. #47
    Member Clip's Avatar
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    Okay, the tool is now on github for anyone that wants to collaborate. My SLA on pull requests is going to be fairly slow, since I'm actually online playing PG quite a bit less these days, (painful unarmed and power nerfs, and zones like Rahu re-tuned for groups only, waaah ) but still hopeful future updates make the game a bit friendlier to players like me that prefer to group less often.

    Github: https://github.com/gchristopher/pg_survey_helper

    I'll update the original post.
    Last edited by Clip; 03-24-2020 at 08:29 PM.

  8. #48
    Junior Member Dozy's Avatar
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    Followed the instructions. Blank map.

    On the basis that it works for some/most then I must be at fault. Oh well.

  9. #49
    Senior Member alleryn's Avatar
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    Quote Originally Posted by Dozy View Post
    Followed the instructions.
    If you want to get it working, it would be helpful if you described step-by-step what you did. I can't help but be skeptical that you followed the instructions precisely and it simply didn't work.

  10. #50
    Member Clip's Avatar
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    Quote Originally Posted by Dozy View Post
    Followed the instructions. Blank map.

    On the basis that it works for some/most then I must be at fault. Oh well.
    Maybe I broke it? Could you post some of the chat log you're using? Then we could try to reproduce the problem.

    So far, I'm not aware of it being broken for anyone, at all, so let's figure out how to get it to work for you!



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