Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Junior Member Clip's Avatar
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    Here's a small update!

    • Added a post-rendering pass to try and bump labels up or down a bit so they are less likely overlap other labels or pins. (Simple inverse-distance repulsion.)
    • Added Ilmari. (Not too useful until I add motherlode support. But maybe you could use it for war caches? I haven't checked if the text pattern works.)
    • Added a summary of the count of each resource found to the chat window.

  2. #12
    Senior Member cr00cy's Avatar
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    Quote Originally Posted by Ranperre View Post
    Potions are the only way to get the ones in the water. Even if you have duck form, you don't want to have to go back to the inn after every single one.

    The other problem is that some motherlodes 100% require flight. So if you aren't a baby eating druid, you need to burn a flying WOP.
    Well, I disagree with potion part. I never used any potions, and didn't had problem with getting to nodes under water.

    As for flying - yep, here you are totally right. But I take offense to the 'baby eating' part. I'm Druid AND werewolf and I never ate a baby.

    I think...

  3. #13
    Junior Member Clip's Avatar
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    Another small update:

    • Fixed a bug found by Sims, where if you toggle a pin blue, then load a new set of surveys, you have to click that pin number twice to turn it blue on the subsequent survey run.


    Thanks to Sims for finding and doing a great job of characterizing that one!



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