Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27
  1. #21
    Senior Member Daguin's Avatar
    Join Date
    Apr 2017
    Location
    USA
    Posts
    218
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Points
    0 (821 Banked)
    Quote Originally Posted by Figger1 View Post
    i guess i understand it now. Does it change the number on the map when you have completed one( update all the numbers on map, because that can be a problem even with normal surveying.
    It doesn't automatically update because you are just loading a text file beforehand. That would be a cool feature, but it's not too hard to guesstimate where they should be in order. The biggest challenge for me is alt+tabbing a bunch for sure. An in-game overlay would be great but might break TOS?

  2. #22
    Junior Member cozycats's Avatar
    Join Date
    Sep 2018
    Posts
    29
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Points
    183 (0 Banked)
    It works great for what I have done.

    Hints:
    0 - plan your route.
    1 - you know where you are, just look up the next point and head there.
    2 - use the survey to exact pin point the location and not the locations map. Very little window toggling that way.
    3 - IF <more-to-do> then goto step 1.


    What would really be helpful would be the ability to wipe the map points and renumbering the set instead of changing their color. OR removing the number and renumbering if you turn it blue.

    Say I have 10 points...route is 6, 1, 9, 4, 10, 3, 5...
    I do survey #6 , then 1...that was easy. Surveys #6 and #1
    Now I have to remember that #9 is now in spot number 7

    The more surveys you do, the harder it gets. Survey point #37 could be in spot #6 in your inventory.

  3. #23
    Junior Member Clip's Avatar
    Join Date
    Apr 2019
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    152 (0 Banked)
    We were talking about ideas like that in guild chat last night. I don't see why there couldn't be a "renumber as you go along" option, though that would conflict a bit with having placed spacer items every 10 surveys in inventory at the start.

    I was also thinking about having it optionally draw a little simulation of your inventory on the right, where it could either gray out each survey as you mark it as used, or have it remove the survey from the inventory entirely, so it'd actually be drawing the current expected state of the inventory.

    The consensus was that those features didn't add enough to be worth it, but I wouldn't mind giving them a try and seeing how they look.

  4. #24
    Junior Member cozycats's Avatar
    Join Date
    Sep 2018
    Posts
    29
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Points
    183 (0 Banked)
    Quote Originally Posted by Clip View Post
    We were talking about ideas like that in guild chat last night. I don't see why there couldn't be a "renumber as you go along" option, though that would conflict a bit with having placed spacer items every 10 surveys in inventory at the start.

    I was also thinking about having it optionally draw a little simulation of your inventory on the right, where it could either gray out each survey as you mark it as used, or have it remove the survey from the inventory entirely, so it'd actually be drawing the current expected state of the inventory.

    The consensus was that those features didn't add enough to be worth it, but I wouldn't mind giving them a try and seeing how they look.

    How about this?


    D x x x x x x x x x x
    x x x x x x x x x x x
    x x P x x x x x x x x
    x S x x x H x x x x x
    x S x x x x x x x

    D=Default survey start
    P=point I say surveys start
    S=spacers IF using spacers = yes
    H=Survey you are going after

    On plot turn all Green
    Click FIRST map location spot = Turn Red and highlight where in inventory
    Click next location spot =
    Remove highlighted survey
    IF using spacers Step shrink survey inventory ELSE remove last survey spot (why shrink if no spacers )
    Vanish map location
    Renumber
    Highlight new survey in inventory
    Turn map location spot RED
    ENDIF

    THAT might make it TOO easy for people to use though...

    EDIT:
    Number the surveys in the simulated inventory! And allow a click on the survey itself or a map click.

    To UNDO a mistake re-click the highlighted survey or map point, then click the correct survey.
    Last edited by cozycats; 08-13-2019 at 06:56 PM.

  5. #25
    Junior Member Clip's Avatar
    Join Date
    Apr 2019
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    152 (0 Banked)
    Quote Originally Posted by cozycats View Post
    How about this?

    ... stuffstuffstuff ...
    Yeah! That's pretty close to what we (Tamiq/Terramir/Clip) discussed. I'll give it a shot. Right now it's at the "eye-bleedingly horrible prototype" stage, and I'll add it as a beta/experimental/optional feature if it gets to some moderately acceptable level of suck. (No promise on schedule, this week is pretty busy)

  6. #26
    Junior Member cozycats's Avatar
    Join Date
    Sep 2018
    Posts
    29
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Points
    183 (0 Banked)
    Quote Originally Posted by Clip View Post
    Yeah! That's pretty close to what we (Tamiq/Terramir/Clip) discussed. I'll give it a shot. Right now it's at the "eye-bleedingly horrible prototype" stage, and I'll add it as a beta/experimental/optional feature if it gets to some moderately acceptable level of suck. (No promise on schedule, this week is pretty busy)
    I think that the fake inventory part will make it much more user friendly than clicking the map for everything. (I have done way too many programming changes where the "bosses" wanted something horrible and complicated instead of making it easy to use and understand.)

  7. #27
    Junior Member Elixir's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    28 (0 Banked)
    Not used this tool yet but seems great.
    Would be nice to be able to draw and reccord a road by clicking pin after pin on the survey helper map (if this is possible). And once done, click a button that will calculate for you the clicking spot of each map in your inventory.

    With the the previous exemple :
    Say I have 10 points...route is 6, 1, 9, 4, 10, 3, 5...
    so good clicking spot order is : 6, 1, 7, 3, 6, 2, 2...

    Sorry for my non natural english
    Last edited by Elixir; 08-18-2019 at 12:51 PM.



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •