Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
According to the developers, most players quit before reaching level 50, so that means the majority of players spend zero time at level 50+.
The vast majority of players in any MMORPG quit during the leveling process. In fact, games in general tend to lose more than half their players between 1-2 months, so this isn't really out of the ordinary. It's a big reason why MMORPGS nowadays try to push faster leveling so much.
Agreed Yaffy.
You either quit in the first week or 2, when leveling starts taking time (around level 30 here), when something pisses you off, you get frustrated leveling (40's), or you get bored from lack of content or the endless grind.
As to my suggestion. Start the quests at the upper 20's or whatever the lower end of an area is suggested for. Say one or 2 tasks with a reward. Then each progressive stage in the quest adds a combat tier (30-39, 40-49, or whatever). The big prize of course is finishing an area or the entire quest line in every area.
So, I'm not super qualified because I've never been able to put a full gear set together (So far, I have avoided accepting handouts/being carried through GK), but the UA nerf doesn't seem too bad. (Also, wow, I realized that I'm at 1000 hours in game, 7-ish months at level cap, and still trying to grind for a first gear set. I deserve an Ormorek-Scouts Persistence Merit Badge.)
The only thing that jumped out at me was, why add a mod to the already overloaded Main Hand slot, when other slots seem relatively underused? (Looking at Feet and Off Hand slots in particular and thinking, "Red is good enough. I could live without the rest of the available UA/psych mods there.")
I have to agree been playing testing way before Gaz was a thought in this game . I've never had totally full yellow gear on any max char . ( in fact have deleted at least 3 max chars . I'm not a crafter by any means ( hate it ) lol . I have survived exceled in this game . This game has always been my go to , great game lots of enjoyment .
I am ecstatic that we now know which gifts to give , to many things to many gifts . ( nice to know what's naughty or nice ) . no complaints in fact I think everyone should give it a go . Besides Where else can you Naa , Rii , Moo , and whatever else there is . A game fully worth playing /testing .
I do believe that perhaps , loot should not only be best at the crafting level . many ways to the end
Ps. Edit , Never in any game in the last 30 odd years have I experienced such a great developers interaction with their players .. Great Job Citan , srand , silvonis and all the helpers this is what makes sustainability within a game . KOODOO'S to all .
Changing Sonic to Nature for bat and bard which has many mobs with immunities vs nature may be a drastic nerf to the 2 skill sets. Bat already has several skills that have no effect on certain mob types and I think that those same types already have immunities to nature so that is probably a double whammy to bat and a hefty hit to bard.
I completely agree. I can no longer survive (leave alone enjoy or thrive) as a Bard. As a druid-bard, I'm stuck essentially with Nature + Nature dmg and the results have been pretty discouraging already. The aesthetics and gameplay experience of bard sonic damage were so unique to this game -- one of the reasons why I feel in love with PG. Is there anyway devs could reconsider bringing it back?
I completely agree. I can no longer survive (leave alone enjoy or thrive) as a Bard. As a druid-bard, I'm stuck essentially with Nature + Nature dmg and the results have been pretty discouraging already. The aesthetics and gameplay experience of bard sonic damage were so unique to this game -- one of the reasons why I feel in love with PG. Is there anyway devs could reconsider bringing it back?
Thank you.
Could I ask where you are fighting? I admit I don't always pay attention to nature and sonic damage resistances. I think it's more likely that the mobs might get their resist tweaked.
If there is some consideration on bringing sonic as a damage type back, maybe it could be expanded to include wind related moves? The old sonic damage was limited to sound only as far as I'm aware, which is pretty limited. If sonic damage also included things like sonic booms/very violent gusts of wind, then it would be easier to implement on other attacks. Some examples could include shooting violent blasts of wind with magic or slicing through the air with a weapon so fast it creates a sonic wave.
It seems to me that equipment search should allow for the AND combination of skills (i.e. Ice Magic AND Psychology). I just made a search, and all it tells me that there is one shop with a yellow level 70+ Ring or Main Hand slot, and either Ice Magic or Psychology, somewhere. The odds that this item has both skills together is low, and that leaves potentially a lot of shops to search.