Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I haven't adventured much in that 65/70 undead area (if it's the one I think it is), but I wouldn't recommend it as a solo experience.
Ghosts / Mummies combo is KILLER!
I always thought it weird that the various solo Gaz caves weren't dropping 70 gear, but pulling a yellow in there will still be quite rare compared to the constant loot train in GK. Everyone says they hate the environmental effects for fighting outside, but this seems mainly because the fire spots are few and far between (unless you carry your own). Consider adding a few more friendly warmup locations? If you have a little cold mit gear (and FM up) it's not horrible, but you have to constantly monitor your status and time your spells as you move which makes combat difficult to carry on for extended periods.