Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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  1. #11
    Member Vish's Avatar
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    Feb 2018
    Solar system, 3 planet from sun
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    i still thing that we don't need dragons in game (they still can be in Lore and in word background)
    New and fresh vision is better that old fantasy canon.

    Btw I still think that the game would be better without mounts (sadly it seems that its to late to give up this idea)

  2. #12
    Junior Member overtyped's Avatar
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    Jun 2019
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    Quote Originally Posted by Mbaums View Post
    It might be fun to a lottery ticket buying audience. But I think its generally a bad idea. This is a game, people will game the system, having multiple accounts to meet whatever the minimum requirements are. It's like a loot box /gambling for those who win it. And I imagine they will likely easily farm group content solo, or sell their account for real profit.

    After any combat skills get toned down a good portion of people who did those builds struggled to transition from super-high DPS to good DPS. I imagine after playing on easy mode, the winner would quit shortly after. Or even during his/her dragon-month. This short-cut dragon lotto system you thought of is an interesting idea, but its a reward with no work.

    Having a strong build with the right mods on the right skills is not easy and takes a lot of time. You'll go down the wrong path most of the time, but I think thats the point of the game. Figuring out the game, finding the right skills with an enjoyable play style is enjoyable. I believe in no shortcuts for anyone, even the lucky. Waiting for the 1st of the month to see if you're going to spend the next 4 weeks as something exclusive is probably not in the PG spirit.
    There are ways around that, for example having a randomly spawned thing that can appear anywhere in the world that is only clickable once, that turns u into the rare class.

    Could be tied to some regular mob somewhere in the world, which prevents aoe grinding the same place over and over. If it were tied to a non tradeable drop.

    Maybe it could be tied to a creature, but for only 30 minutes a day at random intervels, it has the ability to grant you the rare class, which can only happen once for that creature. Would be absolutely pointless looking for it, and would only be stumbled upon by luck.
    Last edited by overtyped; 06-29-2019 at 12:49 PM.

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