Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Considering this is a pve game with no pvp, what about building more onto that fact?
Once a month, one player can become a dragon, which lasts one year. So there would only ever be twelve dragons. Wouldnt matter if they are overpowered, since 99.9% of people won't be a dragon.
The means of how this event comes about is up to you. Would be VERY COOL to see a player dragon once in a blue moon.
I know that a casual like me would never become one, but just knowing there is a rare almost unattainable class out there adds something magical.. well at least to me.
I am also sure that it will keep people coming back at least once a month to try to be the lucky bastard who gets to be a dragon. Hopefully it's overpowered and awe inspiring, or it will miss the point of this entirely haha.