Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member Figger1's Avatar
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    work order error

    I turned in a work order for "Great winter coats" and i have a great winter set in my second folder which is vendor locked ( which i would have thought would be locked from work orders too ). It took my great winter coat from my locked folder and left me with a generic one. I cant remember what stats it had or what color I dyed it. Is there a way to tell what color something is?

    Is it supposed to work that way and I am supposed to store my personal armor before I turn in a work order? I thought a locked folder prevented it from everything, also it was in a loadout and I know I cant sell an item that is in a loadout until I free it from the loadout.

  2. #2
    Member Dibbuk's Avatar
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    From my experience, including locked folders, anything not part of a loadout can be taken for a work order. Slot position also seems to play a part. If your good items are in inventory slots 10-15 ( even if they are in a locked folder, they still occupy slots 10-15), those items will be taken before the items in slots 45-50

  3. #3
    Senior Member ShieldBreaker's Avatar
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    From the Update Notes: June 26, 2019

    Preventing Unintentional Quest Turn-ins

    Having an NPC steal your good boots, when what you wanted was to give him your not-nearly-as-good boots, is a frustrating pain! So we've tweaked the behavior a little:

    Equipment that is part of a Load-Out is never counted as part of a Quest or Work-Order.
    Equipment that is in a Vendor-Locked folder is never counted as part of a Quest or Work-Order. (Note this only applies to equipment, not other items. This is so that players can still put regular quest items in vendor-locked folders to prevent accidentally selling them, and the items can still be turned in for the quest.)
    I think maybe the original post was from before the patch that should address the issue, but if this still is occuring it should be report using the in-game bug report.



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