Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Crusader2010's Avatar
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    Almost blinded by the camera lighting :)

    Is there any way to permanently reduce the intensity of the sun's rays?

    https://ibb.co/TkJFJT5

  2. #2
    Senior Member Vish's Avatar
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    use sunglasses :P

    sorry for shallow joke I just could not hold back

  3. #3
    Senior Member ShieldBreaker's Avatar
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    Only suggestions I can make is in graphics settings, make sure brighter world is disabled, and in advanced graphics overrides maybe try Bloom disabled.

    Looking down closer to the ground at sunrise and sunset might help.

  4. #4
    Junior Member Crusader2010's Avatar
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    Quote Originally Posted by Vish View Post
    use sunglasses :P

    sorry for shallow joke I just could not hold back
    haha! Good one! Don't worry,, i can take a joke.

    I do have Bloom disabled, but I need to look at the brighter world setting. I know the angle can be changed, but not always.. If I want to grab something or go down a hill for example, it severely restricts the field of view. Maybe I should walk sideways somehow.

  5. #5
    Senior Member Daguin's Avatar
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    Pretty realistic though....



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