Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
TLDR:Would benefit from a context and a reason for running the quest.
Quest worked apart from the end /turn in, when the message contradicted itself i.e. you are one of the first 30 - and I wasn't. (I did the Advanced path).
Concerns:
Context /Purpose:
Not much of a background story, or reason why people should complete the quest e.g. 'Your annual tax is due and you owe the State the following items <list>. Failure to comply within x days (played) will result in loss of access to Council Storage facilities'.
As such, it felt like it was just removing inventory from the game.
As a result, no relevant reason to repeat the quest should it ever be offered again.
First 30:
The first 30 to turn in the quest could lead to competition and decrease co-operative behaviour
Some people might consider it unfair (due to time zone, etc.)
Materials required:
The quest required a lot of materials and in terms of rewards received versus material and time required was a 'loss'.
The items from the Sewer were particularly onerous to gather.