Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Banned spider91301's Avatar
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    Casino daily and rewards system rework

    I feel like for higher level players daily quests from the casino play to little of a role a measly 10k and a couple casino tokens doesn't seem to be worth it also why are harder dungeons like darkchappel giving the same rewards as a level 40 dungeon that's not as big like wolf cave, also some of the dungeons like labs and gazkeep don't have a daily I feel like for getting people to group up for higher level dungeons a daily would make a better incentive also why are all the decoctions of knowledge so limited why not add holistic wellness and civic pride xp decoctions and if your worried about people grinding/buying up tokens and just to buy these xp potions for those skills then them speed running those skills therefore have less to max grinding wise why not limit the number they can buy a month to 3 per month per account ,not only is this good for the economy it stimulates the ingame economy and ecourages people to group up more often at higher levels and if your still worried about people buying alot of accounts and buying several xp potion decoctions it will just mean more money/income for you to put towards development also could add a fee extra goodies like gold ore and other stuff like magic sand

  2. #2
    Member Celler's Avatar
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    I actually like the daily quest, I assume there meant for lvl 40 to 50 players though.
    I think in all honesty DC although by far the best dungeon of the 4 is perhaps a little big and difficult to be on equal terms with the other 3. Would perhaps be better if the red/green goblin dungeons were used together instead, preferably with an entry beyond fog to stop interference with the newer plays on the lead up to these dungeons.
    My issue with DC is not that it's not a great dungeon, but that it's tougher and the curses are deep in there, any thrown together random group that gets wiped is gonna have issue finding the help to get them uncursed. So I think what tends to happen is folks watch and unless the group seems to have a solid foundation folks won't join it.
    As for Lab again it's a good dungeon but the idea of going into it with 5 other undergeared folks with limited idea of layout and whats involved is not a rewarding experience. Hell I don't know my way around there , and I must of cleared it 20 plus times.

    Though I do agree it's a good dungeon that to my knowledge barely anyone goes to now as it's in that gap below max lvl and beyond all the simpler stuff.

    I think the 10k is pretty good, you get plenty of loot and wolf and nexus can be done in like 10 minutes, also these 2 and Ice caves can comfortably be done by a group of 3 or even solo'd for some. I mean with current market conditions 3 stacks of cottons, 50 redwall or 40 other gems those would trade at around 10k, A quick trip into wolf cave is far easier.

    I actually hate raising civic and hollestic wellness, But I also feel that's as it should be they offer lots of benefits and we need skills that are actually hard work and time consuming and not necessarily expensive, it adds variety and is a reason to play day after day.

    I miss the days when we had things like poetry that was an elite skill that if you had lvl 10 in it you'd worked incredibly hard, we still kind of have it with gourmand,notoriety and death exp but to be honest when you get to the last dozen or so things your missing there more a frustration to find what your missing, rather than a challenge to complete.
    Unless of course it is some very rare elusive spawn or past event boss/drop etc.

  3. #3
    Member Jarlaxle's Avatar
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    I think even with the daily quest rewards, a 70 player still has much better incentive to run GK then those level 40-50 dungeons which is why I think it's needed for the lower level stuff. Like if daily rewards, didn't exist at all then it would be no question. The lower zones would not be used at all at level 70. I do agree that it doesn't make sense that dark chapel is lower reward than wolf cave when it's much harder and longer.
    Last edited by Jarlaxle; 05-11-2019 at 09:20 PM.

  4. #4
    Banned spider91301's Avatar
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    Quote Originally Posted by Jarlaxle View Post
    I think even with the daily quest rewards, a 70 player still has much better incentive to run GK then those level 40-50 dungeons which is why I think it's needed for the lower level stuff. I do agree that it doesn't make sense that dark chapel is lower reward than wolf cave when it's much harder and longer.
    Hints why the reward system for dailyies need a revamp based on difficulty and more of a variety like with the new rat dungeon labs is dead af literally almost 24/7,also gazkeep is alot of hassle to gather a group why not make a daily for that to so newer players at 60-70 can get new gear easier by doing the daily and killing 2 birds with one stone



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