Hello Citan,

Have you considered different forms of resource generation for the classes?

For example, instead of vigor for tanks, maybe some other resource generation based on how much damage you are taking or every so often you are hit?

This could allow you to tailor gear more specifically to tanking vs damage dealing as tanks would have less vigor on their gear and more of this other resource or mods that would effect this type of generation?

I was running around today with low vigor , in combat, and wondering about it. I do use things like flowers and foods, but still I was curious if you have and what your thoughts are on the topic?

It doesn't have to be limited to tanks by the way, that was just my own thinking.