Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Has anyone gone full in on healer at the expense of damage? In other mmo's I've played with more straightforward party setups/class specializations healers have often not attacked mobs/trash outside of potentially some CC and have mostly just sat their and healed. I haven't seen this played out in PG and was wondering if it's viable or if the healing output turns into over kill at the cost of party progression speed
I would be interested in a full time healer priest/psych build that intentionally takes on Claudia and Lord Segewicks curses with nimble armor - using something along the lines of this: jv442di0 (gorgonexplorer.com build) - you would basically be forcing this char into group play only and I assume that much healing just wouldn't be useful at the cost of group dps. Also while having a healer _could_ speed up movement, the power drain from moving while in combat/each dps player having to use more skills/kill would also slow down the group.
I know output might be better with druid or bard instead of psych, but the character I'm considering this for is a giant bat and not a druid, more so looking to hear what other people's healing experience has been like especially in dungeons/group play.