Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 32
  1. #11
    Senior Member Daguin's Avatar
    Join Date
    Apr 2017
    Location
    USA
    Posts
    226
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Points
    33 (821 Banked)
    I ran this one in max spec fire/bc WITH Figger1 and was still having a lot of trouble. Without a decent stun to handle the ghosts, those prison cell rooms took forever. I died often and had to speed run back to keep chipping away, especially if I got tangled up with more than two ghosts at once. The difficulty for this one (including the lever panels, which are different for each player) seemed far harder than any of the other caches I have run before or since. Vipers and triffids were just fodder, but sometimes the vipers gang up and the poison DOTs are outrageous. I felt bad because I did complete this one, but Figger1 was unable to get credit because he missed picking up one piece of weaponized xedrite before I had already left the dungeon and was unable to help him at that point.

  2. #12
    Senior Member ShieldBreaker's Avatar
    Join Date
    Dec 2016
    Posts
    828
    Mentioned
    22 Post(s)
    Tagged
    2 Thread(s)
    Points
    127 (2,504 Banked)
    it difficult for me to keep track because, the combat skills and treasure effects are still evolving so hopefully this is still current.

    Sword: I think you can get one treasure effect that adds stun on one sword ability.

    Shield and Unarmed pretty sure have stun abilities, even more with mods and meditation(unarmed)
    Hammer has knockdowns and concussions.
    Mentalism and Psychology have treasure effects for stun. Mentalism's might be a problem if standing in water is an issue.
    Knife and staff have treasure effects for stun.
    Ice magic has Frostbite with random stuns, which triggers well enough, in my opinion, for fighting ghosts.
    Bard has a treasure effect that adds a random stun onto Song of Discord
    Archery now has mangle shot which stuns, but i haven't got mangle shot so I haven't used archery to stun personally.

    Lots of stuns really, deer have a stun, rabbit have a stun. probably more.
    Last edited by ShieldBreaker; 04-29-2019 at 12:28 PM. Reason: grammar

  3. #13
    Senior Member Niph's Avatar
    Join Date
    Dec 2016
    Posts
    354
    Mentioned
    15 Post(s)
    Tagged
    1 Thread(s)
    Points
    1,327 (0 Banked)
    Quote Originally Posted by ShieldBreaker View Post
    Ice magic has Frostbite with random stuns
    Last time I checked, Frostbite doesn't stun ghosts. Ice Magic doesn't have any stun.

  4. #14
    Member Figger1's Avatar
    Join Date
    Jan 2019
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    470 (0 Banked)
    Treasure effects? Do you mean bonuses on jewelry? If so, what are the sword treasure effects called for stunning.

  5. #15
    Senior Member Niph's Avatar
    Join Date
    Dec 2016
    Posts
    354
    Mentioned
    15 Post(s)
    Tagged
    1 Thread(s)
    Points
    1,327 (0 Banked)
    Quote Originally Posted by Figger1 View Post
    Treasure effects? Do you mean bonuses on jewelry? If so, what are the sword treasure effects called for stunning.
    Feet only: Many Cuts deals +X% damage and stuns targets that have less than a third of their Armor remaining. However, Power cost is +33%.
    Note that to reduce armor on an invulnerable mob (until stunned) you must use armor-removing effects first, and sword has some. But it would take some time to grind 2/3rd of it.
    Last edited by Niph; 04-29-2019 at 10:14 AM.

  6. #16
    Senior Member ShieldBreaker's Avatar
    Join Date
    Dec 2016
    Posts
    828
    Mentioned
    22 Post(s)
    Tagged
    2 Thread(s)
    Points
    127 (2,504 Banked)
    Quote Originally Posted by Figger1 View Post
    Treasure effects? Do you mean bonuses on jewelry? If so, what are the sword treasure effects called for stunning.
    Treasure Effects are often called mods in the game.

    This one in particular's details are.
    Sword : of Dazing the Naked
    Tier 4: Many Cuts deals +13% damage and stuns targets that have less than a third of their Armor remaining. However, Power cost is +33%
    Location: Feet

  7. #17
    Member Figger1's Avatar
    Join Date
    Jan 2019
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    470 (0 Banked)
    i guess sword wont do it then, you cant do any damage to a ghost until it is stunned. I guess i will have to go shield/AH, i hate to have to switch, i wish fire magic would work, i like it.

  8. #18
    Member Silkt's Avatar
    Join Date
    Oct 2017
    Posts
    36
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Points
    220 (0 Banked)
    Staff stun doesn't work on the ghosts either as they have to be vulnerable, there is another mod that puts stun on the end of a 4 hit melee combo which I don't have at the moment but at low 50s in 40s gear a staff user will be dead before the 4 hits.

  9. #19
    Senior Member Tagamogi's Avatar
    Join Date
    Jan 2017
    Posts
    711
    Mentioned
    24 Post(s)
    Tagged
    0 Thread(s)
    Points
    664 (1,801 Banked)
    Quote Originally Posted by Figger1 View Post
    no, that doesnt work, there are ghosts in hallways on the way to the areas that have the special metal. So the ghosts need to be easier to kill, because this just isnt fair.
    Ah, I guess I just got lucky then - my ghosts were all in the final rooms with the xedrite, not in the hallways too.

    Yes, it feels there should be some way for skills without a proper stun to do this cache. You may just want to wait until the next patch and see what happens - I assume there will be some kind of update to this dungeon. Or you can level up shield, I suppose. ( I leveled up a skill because I needed knockback for another war cache but in my case it was only a few levels and I wanted to level up that skill anyway, so it wasn't a big deal.)

    Quote Originally Posted by Niph View Post
    Feet only: Many Cuts deals +X% damage and stuns targets that have less than a third of their Armor remaining. However, Power cost is +33%.
    Note that to reduce armor on an invulnerable mob (until stunned) you must use armor-removing effects first, and sword has some. But it would take some time to grind 2/3rd of it.
    Dumb question: Do ghosts actually have armor? And if they don't, does that mean the stun would work immediately, or never since they are never going to be below 100% of their initial zero point armor?

    Quote Originally Posted by ShieldBreaker View Post
    Lots of stuns really, deer have a stun, rabbit have a stun. probably more.
    Cows, too, just to add an animal I'm aware of. Yes - lots of stuns around, until you find that you are accidentally running two skills that don't have one and you really need it.

    Quote Originally Posted by Silkt View Post
    Staff stun doesn't work on the ghosts either as they have to be vulnerable, there is another mod that puts stun on the end of a 4 hit melee combo which I don't have at the moment but at low 50s in 40s gear a staff user will be dead before the 4 hits.
    I was using that mod and I was able to kill a couple ghosts with it in the low 50s in 40s gear, but it wasn't pretty. If I got any add with the ghost, I was definitely dead.
    Last edited by Tagamogi; 04-29-2019 at 02:28 PM.

  10. #20
    Member BetaNotus's Avatar
    Join Date
    Dec 2016
    Posts
    82
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Points
    357 (58 Banked)
    Quote Originally Posted by Niph View Post
    Feet only: Many Cuts deals +X% damage and stuns targets that have less than a third of their Armor remaining. However, Power cost is +33%.
    Note that to reduce armor on an invulnerable mob (until stunned) you must use armor-removing effects first, and sword has some. But it would take some time to grind 2/3rd of it.
    Quote Originally Posted by Tagamogi View Post
    Dumb question: Do ghosts actually have armor? And if they don't, does that mean the stun would work immediately, or never since they are never going to be below 100% of their initial zero point armor?
    Tagamogi's comment actually is accurate. The Ghostly Prisoner creature has 1849 Health, 0 Armor, and 1025 Power. The treasure effect Niph mentioned will almost always stun one of them the first time you use it, except when the attack is caught by the creature's evasion.

    Edit: It looks like most Incorporeal Creatures have 0 Armor. Those that do are named, including Katarina Eltibule, Kiralem, Lord Serbule, and Commander Ferrows.
    Last edited by BetaNotus; 04-29-2019 at 02:57 PM. Reason: Added info.
    Bannerholme Archivist



Thread Footer

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •